Lt. Surge & Voltorb
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Lt. Surge & Voltorb
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunderbolt
Has a chance (10%) of leaving the target paralyzed.
X Speed
Raises the user’s Speed by two stat ranks.
Eerie Impulse
Lowers the target’s Sp. Atk. by two stat ranks.
A Surge of Power!
Raises the user’s Sp. Atk and evasiveness by two stat ranks.
Electric Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Last Word
The user uses Explosion immediately before fainting.
Lt. Surge & Electrode
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunderbolt
Has a chance (10%) of leaving the target paralyzed.
X Speed
Raises the user’s Speed by two stat ranks.
Eerie Impulse
Lowers the target’s Sp. Atk. by two stat ranks.
A Surge of Power!
Raises the user’s Sp. Atk and evasiveness by two stat ranks.
Surging Charge Beam
The more the target’s Sp. Atk is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Last Word
The user uses Explosion immediately before fainting.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Eerie Impulse: Charging Infliction 1 Charges the user’s move gauge by one when its Pokémon uses a status move. | 3 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Devastation The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Overpower The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 3 | 10 |
| X Speed: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Surging Charge Beam: Power +25 | 3 | 5 |
| Surging Charge Beam: Power +25 | 3 | 5 |
| Thunderbolt: Power +3 | 2 | 3 |
| Thunderbolt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Static Shock 3 Powers up the user’s sync move when the target is paralyzed. | 2 | 8 |
| Power Induction 3 Powers up the user’s moves when the terrain is Electric Terrain. | 2 | 8 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 9 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| A Surge of Power!: Barricade 1 Raises the user’s Sp. Def by one stat rank when its move is successful. | 2 | 7 |
| A Surge of Power!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 2 | 8 |
| Thunderbolt: Power +3 | 2 | 3 |
| X Speed: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Static Cling 2 Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Thunderbolt: Power +3 | 1 | 3 |
| Thunderbolt: Power +3 | 1 | 3 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Eerie Impulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Thunderbolt: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |