Sophocles & Togedemaru
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Zing Zap
Has a chance (30%) of making the target flinch.
X Sp. Def
Raises the user’s Sp. Def by two stat ranks.
Nuzzle
Leaves the target paralyzed.
The Power of Science!
Raises the user’s Attack and Speed by three stat ranks. Lowers the user’s Defense by two stat ranks.
Whiz Kid Gigavolt Havoc
This attack’s power increases when the target is flinching.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Zing Zap: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Zing Zap: Trip Up 4 Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Unbending Defense cannot be lowered. | 3 | 7 |
| Superduper Effective 5 Powers up moves that are super effective. | 3 | 10 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 8 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 3 | 10 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Paralysis Synergy 3 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Whiz Kid Gigavolt Havoc: Power +25 | 3 | 5 |
| Whiz Kid Gigavolt Havoc: Power +25 | 3 | 5 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| Zing Zap: Trip Up 2 Has a chance (30%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Nuzzle: Power +4 | 2 | 3 |
| Nuzzle: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 8 |
| Nuzzle: Paralysis Synergy 2 Powers up the user’s moves when the target is paralyzed. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| X Sp. Def: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Survivor Mentality 2 Reduces damage when the user is hit by a special attack move while it is in a pinch. | 2 | 8 |
| Zing Zap: Power +4 | 2 | 3 |
| The Power of Science!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speed +20 | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Zing Zap: Power +4 | 1 | 3 |
| Zing Zap: Power +4 | 1 | 3 |
| Zing Zap: Power +4 | 1 | 3 |
| Zing Zap: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Zing Zap: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Nuzzle: Power +4 | 1 | 3 |
| Nuzzle: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Nuzzle: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Nuzzle: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Zing Zap: Power +4 | 1 | 3 |