Pokemas Lab
SYNC PAIR DETAILS

Roark & Cranidos

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Roark & Cranidos

RockStrikeWeakness: WaterSinnoh

Stats

HP1215
Attack469
Defense150
Sp. Atk150
Sp. Def149
Speed297

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Smack Down

Pokémon movePhysicalRockPower 24Gauge 1

No additional effect.

X Attack

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks.

Head Smash

Pokémon movePhysicalRockPower 225Gauge 3

The user also takes approximately 33% of the damage it dealt to the target.

You’re Gonna Need a Helmet!

Trainer moveStatus−Uses 2

Charges the user’s move gauge by three. Applies the Sure Hit Next effect to the user.

Rock Sync Impact

Sync movePhysicalRockPower 240

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Headstrong

Attack cannot be lowered.

Roark & Rampardos

RockStrikeWeakness: WaterSinnoh

Stats

HP1240
Attack508
Defense153
Sp. Atk152
Sp. Def151
Speed301

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Smack Down

Pokémon movePhysicalRockPower 24Gauge 1

No additional effect.

X Attack

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks.

Head Smash

Pokémon movePhysicalRockPower 225Gauge 3

The user also takes approximately 33% of the damage it dealt to the target.

You’re Gonna Need a Helmet!

Trainer moveStatus−Uses 2

Charges the user’s move gauge by three. Applies the Sure Hit Next effect to the user.

Rock Head Smash

Sync movePhysicalRockPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Headstrong

Attack cannot be lowered.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Head Smash: Standfast 7

Reduces recoil damage received from using moves that have the recoil effect tag.

310
Head Smash: Accuracy +1537
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Sharp Entry 1

Raises the user’s critical-hit rate by one stat rank when it enters a battle.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
You’re Gonna Need a Helmet!: Mighty Command 9

Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.

310
Power Reserves 5

Powers up the user’s moves when it is in a pinch.

310
Double Down 5

Powers up the user’s sync moves that are super effective.

310
Rock Head Smash: Power +2535
Rock Head Smash: Power +2535
Head Smash: Power +323
Head Smash: Standfast 5

Reduces recoil damage received from using moves that have the recoil effect tag.

29
HP +4027
Smack Down: Power +423
Smack Down: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Pinpoint Entry 1

Raises the user’s accuracy by one stat rank when it enters a battle.

210
You’re Gonna Need a Helmet!: Follow-Through 9

Applies the Critical Hit Next effect to the user when its move is successful.

210
You’re Gonna Need a Helmet!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
You’re Gonna Need a Helmet!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

210
Head Smash: Power +323
Head Smash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
X Attack: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Defense +512
Head Smash: Power +313
HP +1012
Head Smash: Accuracy +513
Head Smash: Standfast 3

Reduces recoil damage received from using moves that have the recoil effect tag.

17
HP +1012
Attack +512
Smack Down: Power +413
Speed +512
Smack Down: Power +413
HP +2014
Sp. Def +512
Smack Down: Power +413
Smack Down: Power +413
Speed +512
HP +1012
Attack +512
Head Smash: Power +313
Head Smash: Power +313

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