Roark & Cranidos
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Roark & Cranidos
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Smack Down
No additional effect.
X Attack
Raises the user’s Attack by two stat ranks.
Head Smash
The user also takes approximately 33% of the damage it dealt to the target.
You’re Gonna Need a Helmet!
Charges the user’s move gauge by three. Applies the Sure Hit Next effect to the user.
Rock Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Headstrong
Attack cannot be lowered.
Roark & Rampardos
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Smack Down
No additional effect.
X Attack
Raises the user’s Attack by two stat ranks.
Head Smash
The user also takes approximately 33% of the damage it dealt to the target.
You’re Gonna Need a Helmet!
Charges the user’s move gauge by three. Applies the Sure Hit Next effect to the user.
Rock Head Smash
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Headstrong
Attack cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Head Smash: Standfast 7 Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 10 |
| Head Smash: Accuracy +15 | 3 | 7 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| You’re Gonna Need a Helmet!: Mighty Command 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 3 | 10 |
| Power Reserves 5 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 10 |
| Rock Head Smash: Power +25 | 3 | 5 |
| Rock Head Smash: Power +25 | 3 | 5 |
| Head Smash: Power +3 | 2 | 3 |
| Head Smash: Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 2 | 9 |
| HP +40 | 2 | 7 |
| Smack Down: Power +4 | 2 | 3 |
| Smack Down: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 10 |
| You’re Gonna Need a Helmet!: Follow-Through 9 Applies the Critical Hit Next effect to the user when its move is successful. | 2 | 10 |
| You’re Gonna Need a Helmet!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| You’re Gonna Need a Helmet!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 10 |
| Head Smash: Power +3 | 2 | 3 |
| Head Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Head Smash: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Head Smash: Accuracy +5 | 1 | 3 |
| Head Smash: Standfast 3 Reduces recoil damage received from using moves that have the recoil effect tag. | 1 | 7 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Smack Down: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Smack Down: Power +4 | 1 | 3 |
| HP +20 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Smack Down: Power +4 | 1 | 3 |
| Smack Down: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Head Smash: Power +3 | 1 | 3 |
| Head Smash: Power +3 | 1 | 3 |