Pokemas Lab
SYNC PAIR DETAILS

Thorton & Bronzong

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

SteelTechWeakness: FireSinnoh

Stats

HP617
Attack352
Defense318
Sp. Atk350
Sp. Def316
Speed261

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Gyro Ball

Pokémon movePhysicalSteelPower 52Gauge 2

This attack’s power is doubled when the target’s Speed is raised.

Zen Headbutt

Pokémon movePhysicalPsychicPower 61Gauge 2

Has a chance (20%) of making the target flinch.

Analysis Complete!

Trainer moveStatus−Uses 2

Raises the user’s Defense and Sp. Def by one stat rank. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by.

Telekinesis

Pokémon moveStatusPsychicGauge 2

Applies the No Evasion effect to the target.

Post-analysis Flash Cannon

Sync moveSpecialSteelPower 240

This attack’s power increases when the target is flinching.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Gyro Ball: Inspire Ire

Makes opponents target the user for a short time when a move is successful.

36
Gyro Ball: Defense Crush 4

Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful.

310
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

310
Zen Headbutt: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Analysis Complete!: Shielding Strikes 1

Raises the user’s Defense by one stat rank when its move is successful.

39
Analysis Complete!: Barricade 1

Raises the user’s Sp. Def by one stat rank when its move is successful.

39
Guarded Entry 1

Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle.

310
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

39
Post-analysis Flash Cannon: Power +2535
Post-analysis Flash Cannon: Power +2535
Gyro Ball: Power +423
Gyro Ball: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Clearheaded

Prevents the user from becoming confused.

25
Zen Headbutt: Power +423
Zen Headbutt: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Relentless

The more the target’s Defense is lowered, the more it powers up the user’s sync move.

210
Gyro Ball: Power +423
Analysis Complete!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Gyro Ball: Power +423
Zen Headbutt: Power +423
Telekinesis: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

27
HP +4027
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Attack +512
Sp. Def +512
Gyro Ball: Power +413
Gyro Ball: Power +413
Defense +512
Zen Headbutt: Accuracy +1015
Zen Headbutt: Power +413
Defense +512
Sp. Def +512
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15
Speed +1014
Sp. Def +512
Sp. Atk +512
Speed +512
Sand Shelter

Protects the user from damage from a sandstorm.

15
Defense +512
Sp. Def +512
Zen Headbutt: Power +413
Zen Headbutt: Power +413

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