Thorton & Bronzong
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Gyro Ball
This attack’s power is doubled when the target’s Speed is raised.
Zen Headbutt
Has a chance (20%) of making the target flinch.
Analysis Complete!
Raises the user’s Defense and Sp. Def by one stat rank. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by.
Telekinesis
Applies the No Evasion effect to the target.
Post-analysis Flash Cannon
This attack’s power increases when the target is flinching.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Gyro Ball: Inspire Ire Makes opponents target the user for a short time when a move is successful. | 3 | 6 |
| Gyro Ball: Defense Crush 4 Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Zen Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Analysis Complete!: Shielding Strikes 1 Raises the user’s Defense by one stat rank when its move is successful. | 3 | 9 |
| Analysis Complete!: Barricade 1 Raises the user’s Sp. Def by one stat rank when its move is successful. | 3 | 9 |
| Guarded Entry 1 Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 9 |
| Post-analysis Flash Cannon: Power +25 | 3 | 5 |
| Post-analysis Flash Cannon: Power +25 | 3 | 5 |
| Gyro Ball: Power +4 | 2 | 3 |
| Gyro Ball: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Clearheaded Prevents the user from becoming confused. | 2 | 5 |
| Zen Headbutt: Power +4 | 2 | 3 |
| Zen Headbutt: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Relentless The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 2 | 10 |
| Gyro Ball: Power +4 | 2 | 3 |
| Analysis Complete!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Gyro Ball: Power +4 | 2 | 3 |
| Zen Headbutt: Power +4 | 2 | 3 |
| Telekinesis: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +40 | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Gyro Ball: Power +4 | 1 | 3 |
| Gyro Ball: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Zen Headbutt: Accuracy +10 | 1 | 5 |
| Zen Headbutt: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Speed +10 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Zen Headbutt: Power +4 | 1 | 3 |
| Zen Headbutt: Power +4 | 1 | 3 |