Thorton & Magnezone
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flash Cannon
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Metal Sound
Lowers the target’s Sp. Def by two stat ranks.
Discharge
Has a chance (30%) of leaving the target paralyzed.
Let’s Get Going!
Raises an ally’s Attack and Sp. Atk by two stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Enduring effect to an ally.
One Hundred Percent Steel Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Factory Knowledge
Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the Restrain effect to the target when the user’s attack move against it is successful.
Hit Restrained Opp: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful against a restrained opponent.
Hit Restrained Opp: Supereffective ↑ Next 9
Applies the Supereffective ↑ Next effect to the user when its attack move is successful against a restrained opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Power Hold 5 Powers up the user’s moves when the target is restrained. Powers up the user’s sync move when the target is restrained. | 3 | 10 |
| Flash Cannon: Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Metal Sound: Stupefy 9 Lowers the target’s Sp. Def by one stat rank when a move targeting that opponent is successful. | 3 | 10 |
| Satisfied Snarl 9 Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful. | 3 | 10 |
| Hit Paralyzed Opp: Special Boost ↑1 4 Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful against a paralyzed opponent. | 3 | 10 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 10 |
| One Hundred Percent Steel Beam: Power +25 | 3 | 5 |
| One Hundred Percent Steel Beam: Power +25 | 3 | 5 |
| Flash Cannon: Power +3 | 2 | 3 |
| Flash Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. | 2 | 9 |
| Discharge: Paralysis Synergy 3 Powers up the user’s moves when the target is paralyzed. | 2 | 7 |
| Metallic Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 2 | 7 |
| Discharge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metal Sound: Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 7 |
| Metal Sound: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Let’s Get Going!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flash Cannon: Power +3 | 1 | 3 |
| Flash Cannon: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flash Cannon: Power +3 | 1 | 3 |
| Flash Cannon: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |