Pokemas Lab
SYNC PAIR DETAILS

Thorton & Magnezone

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

SteelFieldEX role: SupportWeakness: FightingSinnoh

Stats

HP825
Attack352
Defense265
Sp. Atk602
Sp. Def214
Speed313

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Flash Cannon

Pokémon moveSpecialSteelPower 118Gauge 3

Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.

Metal Sound

Pokémon moveStatusSteelGauge 2

Lowers the target’s Sp. Def by two stat ranks.

Discharge

Pokémon moveSpecialElectricPower 110Gauge 3

Has a chance (30%) of leaving the target paralyzed.

Let’s Get Going!

Trainer moveStatus−Uses 1

Raises an ally’s Attack and Sp. Atk by two stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Enduring effect to an ally.

One Hundred Percent Steel Beam

Sync moveSpecialSteelPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Factory Knowledge

Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the Restrain effect to the target when the user’s attack move against it is successful.

Hit Restrained Opp: Free Move Next 9

Applies the Free Move Next effect to the user when its attack move is successful against a restrained opponent.

Hit Restrained Opp: Supereffective ↑ Next 9

Applies the Supereffective ↑ Next effect to the user when its attack move is successful against a restrained opponent.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Power Hold 5

Powers up the user’s moves when the target is restrained. Powers up the user’s sync move when the target is restrained.

310
Flash Cannon: Staggering 4

Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.

310
Static Shock 5

Powers up the user’s sync move when the target is paralyzed.

310
Hostile Environment 2

Raises the chance of inflicting status conditions with the additional effects of moves.

310
Metal Sound: Stupefy 9

Lowers the target’s Sp. Def by one stat rank when a move targeting that opponent is successful.

310
Satisfied Snarl 9

Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful.

310
Hit Paralyzed Opp: Special Boost ↑1 4

Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful against a paralyzed opponent.

310
Grand Entry 2

Raises the user’s Sp. Atk by two stat ranks when it enters a battle.

310
One Hundred Percent Steel Beam: Power +2535
One Hundred Percent Steel Beam: Power +2535
Flash Cannon: Power +323
Flash Cannon: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Metallic Acceleration 2

Quickly charges the move gauge when the zone is a Steel Zone.

29
Discharge: Paralysis Synergy 3

Powers up the user’s moves when the target is paralyzed.

27
Metallic Healing 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone.

27
Discharge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Metal Sound: Fast-Track 9

Raises the user’s Speed by one stat rank when its Pokémon uses a move.

27
Metal Sound: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Let’s Get Going!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Superduper Effective 2

Powers up moves that are super effective.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
HP +1012
Sp. Def +512
Flash Cannon: Power +313
Flash Cannon: Power +313
HP +1012
Sand Shelter

Protects the user from damage from a sandstorm.

15
Sp. Def +512
Discharge: Power +313
Discharge: Power +313
Discharge: Power +313
Sp. Atk +512
Sp. Def +512
Flash Cannon: Power +313
Flash Cannon: Power +313
Speed +512
Sp. Atk +512
Speed +512
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15
Discharge: Power +313
Discharge: Power +313

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