Pokemas Lab
SYNC PAIR DETAILS

Thorton & Regigigas

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalSupportWeakness: FightingSinnoh

Stats

HP871
Attack296
Defense321
Sp. Atk260
Sp. Def321
Speed372

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Stomp

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

Protect

Pokémon moveStatusNormalGauge 2Uses 1

Applies the Damage Guard Next effect to the user.

Bzweeeeep!

Trainer moveStatus−Uses 1

Raises the critical-hit rate of all allied sync pairs by three stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank.

Learn Through Battling Normal Impact

Sync movePhysicalNormalPower 360

No additional effect.

Master passive skill

Normal Teamwork

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Normal theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Move: Team Attack ↑& Speed ↑ 1

Raises the Attack and Speed of all allied sync pairs by one stat rank when the user’s move is successful.

S-Move: Team Physical Boost ↑2 9

Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.

Vigilance

Protects the user against critical hits.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Stomp: Flag Bearer 9

Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.

310
Stomp: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Potion: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
1st S-Move: Team Physical Boost 1

Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle.

310
HP +4037
Toughen Up 9

Raises the user’s Defense by one stat rank when it is hit by an attack move.

310
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Learn Through Battling Normal Impact: Power +2535
Learn Through Battling Normal Impact: Power +2535
Stomp: Power +423
Stomp: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Revenge Boost 4

Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.

29
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
Ghost Guard

Reduces damage when the user is attacked by Ghost-type moves.

29
Bzweeeeep!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Bzweeeeep!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

29
Revenge Boost 4

Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.

28
Defense +1024
Protect: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Defense +512
Sp. Def +512
HP +1012
Stomp: Power +413
Stomp: Power +413
Defense +512
Speed +512
Sp. Def +512
HP +1012
Sp. Def +512
HP +1012
Defense +512
Attack +512
Speed +512
Unflappable

Prevents the user from flinching.

15
Speed +512
HP +1012
Stomp: Power +413
Stomp: Power +413

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