Winona & Altaria
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Aerial Ace
Never misses.
Hoenn Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Hoenn Circle (Defensive) to the allied field of play. Hoenn Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Triumph with Grace...
Raises the Defense and evasiveness of all allied sync pairs by two stat ranks. Raises the Sp. Def of all allied sync pairs by four stat ranks.
Soaring the Sky as One Flying Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Feel the Breeze Up High
Powers up the Flying-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Bird User Taking Flight into the World Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play.
Adrenaline 1
Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| HP +40 | 3 | 7 |
| 1st S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle. | 3 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Hoenn Solidarity: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 3 | 10 |
| Aerial Ace: Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 9 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Soaring the Sky as One Flying Impact: Power +25 | 3 | 5 |
| Soaring the Sky as One Flying Impact: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Defense +10 | 2 | 4 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Triumph with Grace...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Haste Speed cannot be lowered. | 2 | 5 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 8 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 10 |
| Aerial Ace: Power +4 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| Aerial Ace: Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Aerial Ace: Power +4 | 1 | 3 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Aerial Ace: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Aerial Ace: Power +4 | 1 | 3 |
| Aerial Ace: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |