Bugsy & Beedrill
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Bugsy & Beedrill
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fell Stinger
Raises the user’s Attack by three stat ranks when it knocks out a target with this move.
Sure Crit
Applies the Critical Hit Next effect to the user.
Twineedle
Attacks twice in a row. Has a chance (20%) of leaving the target poisoned.
Beehold My Research!
Raises the user’s Speed by one stat rank. Raises the user’s evasiveness by three stat ranks.
Bug Expert Twineedle
Become Mega Beedrill until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Strike 2
Powers up the user’s attacks when they become critical hits.
Bugsy & Mega Beedrill
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fell Stinger
Raises the user’s Attack by three stat ranks when it knocks out a target with this move.
Sure Crit
Applies the Critical Hit Next effect to the user.
Twineedle
Attacks twice in a row. Has a chance (20%) of leaving the target poisoned.
Beehold My Research!
Raises the user’s Speed by one stat rank. Raises the user’s evasiveness by three stat ranks.
Bug Expert Twineedle
Become Mega Beedrill until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Strike 2
Powers up the user’s attacks when they become critical hits.
Amped Up 1
Raises the user’s Speed by one stat rank when it lands a critical hit.
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Twineedle: Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Twineedle: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 8 |
| Blind Spot The more the user’s evasiveness is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Super Victory Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 3 | 8 |
| Attack +20 | 3 | 7 |
| Bob and Weave The more the user’s evasiveness is raised, the more it powers up the user’s moves. | 3 | 10 |
| Fierce Entry 1 Raises the user’s Attack by one stat rank when it enters a battle. | 3 | 8 |
| Toxic Power 3 Powers up the user’s moves when the target is poisoned or badly poisoned. | 3 | 10 |
| Bug Expert Twineedle: Power +25 | 3 | 5 |
| Bug Expert Twineedle: Power +25 | 3 | 5 |
| Twineedle: Power +2 | 2 | 3 |
| Twineedle: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Fell Stinger: Power +4 | 2 | 3 |
| Fell Stinger: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Victory Lap Applies the Critical Hit Next effect to the user when it knocks out an opponent with a move. | 2 | 7 |
| Twineedle: Power +2 | 2 | 3 |
| Beehold My Research!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Beehold My Research!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Sure Crit: MP Refresh 4 Has a chance (50%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Critical Might 1 Raises the user’s Attack by one stat rank when it lands a critical hit. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Twineedle: Power +2 | 1 | 3 |
| Twineedle: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Fell Stinger: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Fell Stinger: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Twineedle: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Fell Stinger: Power +4 | 1 | 3 |
| Fell Stinger: Power +4 | 1 | 3 |
| Bug Expert Twineedle: Power +30 | 1 | 0 |
| Bug Expert Twineedle: Power +30 | 1 | 0 |
| Bug Expert Twineedle: Power +30 | 1 | 0 |