Will & Xatu
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Stored Power
The more the user’s stats are raised, the greater the power of this attack.
Confuse Ray
Leaves the target confused.
Our Power Is Limitless!
If any of the target’s stats are raised, the user’s same stats are changed to double that amount.
Air Slash
Has a chance (30%) of making the target flinch.
Mystery Masquerade Psychic
This attack’s power increases when the target is confused.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Impervious
The user’s stats cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fortuitous 4 Has a chance (50%) of raising one of the user’s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Stored Power: Confusion Synergy 2 Powers up the user’s moves when the target is confused. | 3 | 10 |
| Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. | 3 | 10 |
| Confuse Ray: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 9 |
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 8 |
| Sync Power Flux The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move. | 3 | 10 |
| Mutually Assured Whenever an opponent leaves the user poisoned, badly poisoned, paralyzed, or burned, the same status condition is also applied to that opponent. | 3 | 10 |
| Air Slash: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Mystery Masquerade Psychic: Power +25 | 3 | 5 |
| Mystery Masquerade Psychic: Power +25 | 3 | 5 |
| Stored Power: Power +1 | 2 | 4 |
| Stored Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Defense +10 | 2 | 4 |
| Precognition 2 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 2 | 9 |
| Weird Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 2 | 9 |
| Stored Power: Power +1 | 2 | 4 |
| Our Power Is Limitless!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 9 |
| Air Slash: Accuracy +5 | 2 | 3 |
| Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 5 |
| Stored Power: Power +1 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Air Slash: Power +4 | 1 | 3 |
| Air Slash: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Stored Power: Power +1 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |