Will & Slowbro
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Confusion
Has a chance (10%) of leaving the target confused.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Psychic
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Losing Is Not an Option!
Raises the user’s Defense by two stat ranks. Raises the user’s Sp. Atk by four stat ranks.
Stand Above All Psychic Beam
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Aggravation 9
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
On a Roll 9
Raises the chance of lowering stat values with the additional effects of the user’s moves.
Confusion Synergy 5
Powers up the user’s moves when the target is confused.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Stand Above All Psychic Beam: Power +25 | 3 | 5 |
| Hit Inter Opp: Supereffective ↑ Next 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 3 | 10 |
| Easy Pickings 4 Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Fuzzy Strike 5 Powers up the user’s sync move when the target is confused. | 3 | 10 |
| Losing Is Not an Option!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 3 | 10 |
| Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. | 3 | 10 |
| Stand Above All Psychic Beam: Power +25 | 3 | 5 |
| Stand Above All Psychic Beam: Power +25 | 3 | 5 |
| Stand Above All Psychic Beam: Power +25 | 3 | 5 |
| Confusion: Power +4 | 2 | 3 |
| Confusion: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Psychic: Power +3 | 2 | 3 |
| Psychic: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Double Down 3 Powers up the user’s sync moves that are super effective. | 2 | 9 |
| Sp. Atk +10 | 2 | 4 |
| Losing Is Not an Option!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 9 |
| Losing Is Not an Option!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Confusion: Power +4 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Psychic: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Psychic: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Psychic: Power +3 | 1 | 3 |
| Psychic: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |