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SYNC PAIR DETAILS

Will & Slowbro

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

PsychicTechWeakness: ElectricJohto

Stats

HP779
Attack480
Defense209
Sp. Atk536
Sp. Def205
Speed308

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Confusion

Pokémon moveSpecialPsychicPower 21Gauge 1

Has a chance (10%) of leaving the target confused.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Psychic

Pokémon moveSpecialPsychicPower 118Gauge 3

Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.

Losing Is Not an Option!

Trainer moveStatus−Uses 1

Raises the user’s Defense by two stat ranks. Raises the user’s Sp. Atk by four stat ranks.

Stand Above All Psychic Beam

Sync moveSpecialPsychicPower 240

The more the target’s Sp. Def is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Aggravation 9

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

On a Roll 9

Raises the chance of lowering stat values with the additional effects of the user’s moves.

Confusion Synergy 5

Powers up the user’s moves when the target is confused.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Brainteaser

The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.

310
Stand Above All Psychic Beam: Power +2535
Hit Inter Opp: Supereffective ↑ Next 4

Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.

310
Easy Pickings 4

Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
Fuzzy Strike 5

Powers up the user’s sync move when the target is confused.

310
Losing Is Not an Option!: Ramp Up 2

Raises the user’s Sp. Atk by two stat ranks when its move is successful.

310
Stop Hitting Yourself 5

Raises the chance that an opponent will attack themselves due to being confused.

310
Stand Above All Psychic Beam: Power +2535
Stand Above All Psychic Beam: Power +2535
Stand Above All Psychic Beam: Power +2535
Confusion: Power +423
Confusion: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Def +1024
Psychic: Power +323
Psychic: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Double Down 3

Powers up the user’s sync moves that are super effective.

29
Sp. Atk +1024
Losing Is Not an Option!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

29
Losing Is Not an Option!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Confusion: Power +423
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Dire Hit +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Defense +512
Sp. Def +512
Confusion: Power +413
HP +1012
Confusion: Power +413
Speed +512
Psychic: Power +313
HP +1012
Psychic: Power +313
HP +1012
Clearheaded

Prevents the user from becoming confused.

15
Psychic: Power +313
Psychic: Power +313
Sp. Atk +512
Defense +512
Sp. Def +512
Speed +512
Confusion: Power +413
Dauntless

Sp. Atk cannot be lowered.

15

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