Pokemas Lab
SYNC PAIR DETAILS

Grimsley & Liepard

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DarkTechWeakness: BugUnova

Stats

HP664
Attack318
Defense262
Sp. Atk196
Sp. Def262
Speed600

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Night Slash

Pokémon movePhysicalDarkPower 48Gauge 2

Critical hits land more easily.

Snatch

Pokémon moveStatusDarkGauge 2Uses 2

Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.

All or Nothing!

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks. Raises the user’s evasiveness by three stat ranks. Lowers the user’s Defense by three stat ranks.

Dark Pulse

Pokémon moveSpecialDarkPower 114Gauge 3

Has a chance (20%) of making the target flinch.

Card Shark Night Slash

Sync movePhysicalDarkPower 240

This attack’s power increases when none of the target’s stats are raised.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Lithe

Prevents the user from getting paralyzed.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Night Slash: Power +534
Night Slash: Power +534
Snatch: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

35
Snatch: Catalytic Cure 4

Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful.

37
Indomitable 5

Has a chance (60%) of raising the user’s Sp. Atk by one stat rank when any of its stats are lowered.

39
Snatch: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

35
Attack +1035
Supercharger 2

Has a chance (30%) of raising the user’s Attack or Sp. Atk—or both—by one stat rank when its move targeting an opponent is successful.

39
Card Shark Night Slash: Power +2535
Card Shark Night Slash: Power +2535
Blind Spot

The more the user’s evasiveness is raised, the more it powers up the user’s sync move.

35
All or Nothing!: Move: Attack ↑2& Sp. Atk ↑2 9

Raises the user’s Attack and Sp. Atk by two stat ranks when its move is successful.

35
Night Slash: Power +524
All or Nothing!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Dark Pulse: Power +424
Snatch: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

25
Attack +1025
Snatch: Catalytic Cure 4

Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful.

27
Sp. Def +522
Defense +522
On the Run 6

Raises the user’s evasiveness by six stat ranks the first time it is in a pinch each battle.

28
Speed +522
Snatch: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

25
Snatch: Propulsion 4

Has a chance (50%) of reducing the user’s sync move countdown by one when the user’s move is successful.

210
Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

23
Snatch: BOGO 9

Applies the Free Move Next effect to the user when its move is successful.

23
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Speed +512
Sp. Atk +512
Attack +512
Dark Pulse: Power +414
Speed +512
Dark Pulse: Power +414
Dark Pulse: Power +414
Speed +512
Speed +512
Night Slash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Night Slash: Power +514
Bounce Back 5

Has a chance (60%) of raising the user’s Attack by one stat rank when any of its stats are lowered.

19
Sp. Def +512
Dark Pulse: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
HP +1012
Sp. Atk +512
Sp. Atk +512
Attack +512
Ridicure 2

Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.

110
Defense +1014
Attack +2010
Sp. Atk +2010

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