Grimsley & Liepard
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Night Slash
Critical hits land more easily.
Snatch
Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.
All or Nothing!
Raises the user’s critical-hit rate by two stat ranks. Raises the user’s evasiveness by three stat ranks. Lowers the user’s Defense by three stat ranks.
Dark Pulse
Has a chance (20%) of making the target flinch.
Card Shark Night Slash
This attack’s power increases when none of the target’s stats are raised.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Lithe
Prevents the user from getting paralyzed.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Night Slash: Power +5 | 3 | 4 |
| Night Slash: Power +5 | 3 | 4 |
| Snatch: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 3 | 5 |
| Snatch: Catalytic Cure 4 Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful. | 3 | 7 |
| Indomitable 5 Has a chance (60%) of raising the user’s Sp. Atk by one stat rank when any of its stats are lowered. | 3 | 9 |
| Snatch: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 3 | 5 |
| Attack +10 | 3 | 5 |
| Supercharger 2 Has a chance (30%) of raising the user’s Attack or Sp. Atk—or both—by one stat rank when its move targeting an opponent is successful. | 3 | 9 |
| Card Shark Night Slash: Power +25 | 3 | 5 |
| Card Shark Night Slash: Power +25 | 3 | 5 |
| Blind Spot The more the user’s evasiveness is raised, the more it powers up the user’s sync move. | 3 | 5 |
| All or Nothing!: Move: Attack ↑2& Sp. Atk ↑2 9 Raises the user’s Attack and Sp. Atk by two stat ranks when its move is successful. | 3 | 5 |
| Night Slash: Power +5 | 2 | 4 |
| All or Nothing!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Dark Pulse: Power +4 | 2 | 4 |
| Snatch: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 5 |
| Attack +10 | 2 | 5 |
| Snatch: Catalytic Cure 4 Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful. | 2 | 7 |
| Sp. Def +5 | 2 | 2 |
| Defense +5 | 2 | 2 |
| On the Run 6 Raises the user’s evasiveness by six stat ranks the first time it is in a pinch each battle. | 2 | 8 |
| Speed +5 | 2 | 2 |
| Snatch: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 5 |
| Snatch: Propulsion 4 Has a chance (50%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 2 | 10 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 3 |
| Snatch: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Dark Pulse: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Dark Pulse: Power +4 | 1 | 4 |
| Dark Pulse: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Night Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Night Slash: Power +5 | 1 | 4 |
| Bounce Back 5 Has a chance (60%) of raising the user’s Attack by one stat rank when any of its stats are lowered. | 1 | 9 |
| Sp. Def +5 | 1 | 2 |
| Dark Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Ridicure 2 Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 1 | 10 |
| Defense +10 | 1 | 4 |
| Attack +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |