Phoebe & Dusclops
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Phoebe & Dusclops
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Shadow Punch
Never misses.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Unbreakable Bonds!
Charges the user’s move gauge by up to three for each allied sync pair on the field. The smaller the user’s percentage of remaining HP, the more it charges the move gauge. When used in a co-op battle, charges the move gauges of all allied players by up to three instead. The smaller the user’s percentage of remaining HP, the more it raises the Attack of all allied sync pairs (can be raised by up to four stat ranks maximum).
Double-Edge
The user also takes 25% of the damage it dealt to the target.
Ghost Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Pass It On
Transfers half the amount of this sync pair’s raised stats to the sync pair that will switch in when this sync pair faints.
Vigilance
Protects the user against critical hits.
Phoebe & Dusknoir
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Shadow Punch
Never misses.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Unbreakable Bonds!
Charges the user’s move gauge by up to three for each allied sync pair on the field. The smaller the user’s percentage of remaining HP, the more it charges the move gauge. When used in a co-op battle, charges the move gauges of all allied players by up to three instead. The smaller the user’s percentage of remaining HP, the more it raises the Attack of all allied sync pairs (can be raised by up to four stat ranks maximum).
Double-Edge
The user also takes 25% of the damage it dealt to the target.
Lonely Flower Shadow Punch
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Pass It On
Transfers half the amount of this sync pair’s raised stats to the sync pair that will switch in when this sync pair faints.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| HP +30 | 3 | 7 |
| Shadow Punch: Critical Fortification 6 Has a chance (70%) of raising the user’s Defense by one stat rank when its move is a critical hit. | 3 | 10 |
| Team Toughen Up 4 Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user is hit by an attack move. | 3 | 10 |
| On the Ropes 3 Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 3 | 10 |
| Power Reserves 3 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Standfast 3 Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 5 |
| Sp. Def +20 | 3 | 7 |
| Sync Emergency 5 Powers up the user’s sync move when it is in a pinch. | 3 | 8 |
| Lonely Flower Shadow Punch: Power +25 | 3 | 5 |
| Lonely Flower Shadow Punch: Power +25 | 3 | 5 |
| Unbreakable Bonds!: Berserk Bunch 2 Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 5 |
| Unbreakable Bonds!: Team Brawn Gain 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 3 | 5 |
| Shadow Punch: Power +4 | 2 | 3 |
| Shadow Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Shadow Punch: Power +4 | 2 | 3 |
| Unbreakable Bonds!: Inspire Ire Makes opponents target the user for a short time when a move is successful. | 2 | 8 |
| Double-Edge: Power +3 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Double-Edge: Power +3 | 2 | 4 |
| Standfast 3 Reduces recoil damage received from using moves that have the recoil effect tag. | 2 | 5 |
| Speed +20 | 2 | 4 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Shadow Punch: Power +4 | 2 | 3 |
| Dire Hit All +: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 3 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Shadow Punch: Power +4 | 1 | 3 |
| Shadow Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Shadow Punch: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Double-Edge: Power +3 | 1 | 4 |
| Double-Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Double-Edge: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Shadow Punch: Power +4 | 1 | 3 |
| Unbreakable Bonds!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +20 | 1 | 0 |
| HP +40 | 1 | 0 |