Phoebe & Sableye
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Astonish
Has a chance (30%) of making the target flinch.
Thunder Wave
Leaves the target paralyzed.
Phantom Force
The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents’ moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.
A Little Something New!
Reduces the user’s sync move countdown by one. Raises the user’s Attack and critical-hit rate by two stat ranks.
Tight Bonds That Can’t Be Seen Ghost Impact
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Afflicter’s Fervor 1
Reduces the user’s sync move countdown by one the first time its Pokémon uses a status move each battle.
Fail Forward 1
Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.
Dashing Team 9
Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit Paralyzed Opp: Defense ↓ 9 Lowers the target’s Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 3 | 10 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Tight Bonds That Can’t Be Seen Ghost Impact: Power +25 | 3 | 5 |
| Phantom Force: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Tight Bonds That Can’t Be Seen Ghost Impact: Power +25 | 3 | 5 |
| Astonish: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Tight Bonds That Can’t Be Seen Ghost Impact: Power +25 | 3 | 5 |
| Tight Bonds That Can’t Be Seen Ghost Impact: Power +25 | 3 | 5 |
| Astonish: Power +4 | 2 | 3 |
| Thunder Wave: Accuracy +10 | 2 | 5 |
| Thunder Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Phantom Force: Power +3 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Double Down 3 Powers up the user’s sync moves that are super effective. | 2 | 9 |
| Phantom Force: Power +3 | 2 | 3 |
| Outmuscle 9 Raises the user’s Attack by one stat rank when an opponent’s attack move targeting the user misses. | 2 | 9 |
| A Little Something New!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Astonish: Power +4 | 2 | 3 |
| Astonish: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Astonish: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Acuity Accuracy cannot be lowered. | 1 | 5 |
| Phantom Force: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Phantom Force: Power +3 | 1 | 3 |
| Phantom Force: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Astonish: Power +4 | 1 | 3 |
| Astonish: Power +4 | 1 | 3 |