Phoebe (Fall 2023)& Cofagrigus
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Shadow Claw
Critical hits land more easily.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Phantom Force
The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents’ moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.
It’s Lively Now!
Applies the Stat Reduction Defense effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks.
Glimmering Gold Ghost Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Take Hit: Ignore Attack ↑& Sp. Atk ↑
Except in certain circumstances, ignores the opponent’s raised Attack and Sp. Atk when the user is hit by an attack move.
Hit: Team Attack ↑& Sp. Atk ↑ 9
Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s attack move is successful.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Staggering 3 Has a chance (40%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Group Gloat 9 Raises the Attack, Sp. Atk—or both—of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Status Immunity Status conditions cannot be inflicted on the user. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Glimmering Gold Ghost Impact: Power +25 | 3 | 5 |
| Glimmering Gold Ghost Impact: Power +25 | 3 | 5 |
| Shadow Claw: Power +3 | 2 | 3 |
| Shadow Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 2 | 7 |
| Phantom Force: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Ridicure 4 Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 2 | 7 |
| Pinch: Restore “Quick Move” MP Once 9 Restores one MP for the user’s moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speed +5 | 2 | 2 |
| It’s Lively Now!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Shadow Claw: Power +3 | 1 | 3 |
| Shadow Claw: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Shadow Claw: Power +3 | 1 | 3 |
| Shadow Claw: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |