Maylene & Meditite
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Maylene & Meditite
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Smash
Has a chance (50%) of lowering the target’s Defense by one stat rank.
X Attack All
Raises the Attack of all allied sync pairs by two stat ranks.
Gloves Off!
Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Sure Hit Next effect to all allied sync pairs.
Drain Punch
The more damage dealt to the target, the more it restores the user’s HP.
Fighting Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
On the Ropes 3
Reduces damage when the user is hit by a physical attack move while it is in a pinch.
Maylene & Medicham
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Smash
Has a chance (50%) of lowering the target’s Defense by one stat rank.
X Attack All
Raises the Attack of all allied sync pairs by two stat ranks.
Gloves Off!
Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Sure Hit Next effect to all allied sync pairs.
Drain Punch
The more damage dealt to the target, the more it restores the user’s HP.
Barefoot High Jump Kick
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
On the Ropes 3
Reduces damage when the user is hit by a physical attack move while it is in a pinch.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Rock Smash: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 10 |
| Defense +20 | 3 | 7 |
| Gloves Off!: Precision Pals 1 Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Gloves Off!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| HP +30 | 3 | 5 |
| Drain Punch: Superduper Effective 5 Powers up moves that are super effective. | 3 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. | 3 | 10 |
| Barefoot High Jump Kick: Power +25 | 3 | 5 |
| Barefoot High Jump Kick: Power +25 | 3 | 5 |
| Rock Smash: Power +4 | 2 | 3 |
| Rock Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Drain Punch: Power +4 | 2 | 3 |
| Gloves Off!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Drain Punch: Power +4 | 2 | 3 |
| Drain Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Rock Smash: Power +4 | 2 | 3 |
| HP +10 | 2 | 2 |
| X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Rock Smash: Power +4 | 1 | 3 |
| Rock Smash: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Drain Punch: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Drain Punch: Power +4 | 1 | 3 |
| Drain Punch: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Rock Smash: Power +4 | 1 | 3 |