Pokemas Lab
SYNC PAIR DETAILS

Maylene & Meditite

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Maylene & Meditite

FightingSupportWeakness: FairySinnoh

Stats

HP682
Attack174
Defense263
Sp. Atk167
Sp. Def263
Speed350

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Rock Smash

Pokémon movePhysicalFightingPower 55Gauge 2

Has a chance (50%) of lowering the target’s Defense by one stat rank.

X Attack All

Trainer moveStatus−Uses 2

Raises the Attack of all allied sync pairs by two stat ranks.

Gloves Off!

Trainer moveStatus−Uses 2

Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Sure Hit Next effect to all allied sync pairs.

Drain Punch

Pokémon movePhysicalFightingPower 109Gauge 3

The more damage dealt to the target, the more it restores the user’s HP.

Fighting Sync Impact

Sync movePhysicalFightingPower 240

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

On the Ropes 3

Reduces damage when the user is hit by a physical attack move while it is in a pinch.

Maylene & Medicham

FightingSupportWeakness: FairySinnoh

Stats

HP747
Attack178
Defense267
Sp. Atk169
Sp. Def267
Speed356

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Rock Smash

Pokémon movePhysicalFightingPower 55Gauge 2

Has a chance (50%) of lowering the target’s Defense by one stat rank.

X Attack All

Trainer moveStatus−Uses 2

Raises the Attack of all allied sync pairs by two stat ranks.

Gloves Off!

Trainer moveStatus−Uses 2

Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Sure Hit Next effect to all allied sync pairs.

Drain Punch

Pokémon movePhysicalFightingPower 109Gauge 3

The more damage dealt to the target, the more it restores the user’s HP.

Barefoot High Jump Kick

Sync movePhysicalFightingPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

On the Ropes 3

Reduces damage when the user is hit by a physical attack move while it is in a pinch.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Rock Smash: On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

310
Defense +2037
Gloves Off!: Precision Pals 1

Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful.

310
Gloves Off!: Pep Rally 1

Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.

310
HP +3035
Drain Punch: Superduper Effective 5

Powers up moves that are super effective.

37
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

310
Sterner Stuff 2

Reduces damage when the user is hit by a physical attack move.

310
Barefoot High Jump Kick: Power +2535
Barefoot High Jump Kick: Power +2535
Rock Smash: Power +423
Rock Smash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Attack +1024
Drain Punch: Power +423
Gloves Off!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Drain Punch: Power +423
Drain Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Rock Smash: Power +423
HP +1022
X Attack All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Defense +512
Sp. Def +512
HP +1012
Rock Smash: Power +413
Rock Smash: Power +413
Defense +512
Unflappable

Prevents the user from flinching.

15
Sp. Def +512
Drain Punch: Power +413
HP +1012
Defense +512
Attack +512
Sp. Def +512
Drain Punch: Power +413
Drain Punch: Power +413
Attack +512
Speed +512
Unbending

Defense cannot be lowered.

15
Rock Smash: Power +413

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