Marlon & Carracosta
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Aqua Tail
No additional effect.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Rough Seas Ahead!
Makes opponents target the user for a short time. Applies the Enduring effect to the user.
Rock Tomb
Lowers the target’s Speed by one stat rank.
Oversplash Aqua Tail
The more the user’s Defense is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Satisfied Snicker 9 Exclusive lucky cookie 1
Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
Passives and Superawakening
Unbending
Defense cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Aqua Tail: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Team Sync Cure 9 Removes all status conditions from all allied sync pairs after using the user’s sync move. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 3 | 9 |
| Sp. Def +30 | 3 | 10 |
| X Defense All: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Team Pinpoint Entry 1 Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 9 |
| S-Move: HP Recovery (M) 1 Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | 3 | 10 |
| Oversplash Aqua Tail: Power +25 | 3 | 5 |
| Oversplash Aqua Tail: Power +25 | 3 | 5 |
| Aqua Tail: Accuracy +10 | 2 | 5 |
| Aqua Tail: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Rock Tomb: Power +4 | 2 | 3 |
| Rock Tomb: Power +4 | 2 | 3 |
| Rough Seas Ahead!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. | 2 | 8 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 9 |
| Rock Tomb: Accuracy +5 | 2 | 3 |
| Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. | 2 | 10 |
| Rock Tomb: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Aqua Tail: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Aqua Tail: Power +4 | 1 | 3 |
| Aqua Tail: Power +4 | 1 | 3 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Aqua Tail: Power +4 | 1 | 3 |
| Aqua Tail: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Rock Tomb: Power +4 | 1 | 3 |
| Rock Tomb: Power +4 | 1 | 3 |
| Rock Tomb: Power +4 | 1 | 3 |