Grant & Amaura
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Grant & Amaura
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Tomb
Lowers the target’s Speed by one stat rank.
X Sp. Def
Raises the user’s Sp. Def by two stat ranks.
Rock Slide
Has a chance (30%) of making the target flinch.
Over the Wall!
Charges the user’s move gauge by two. Raises the user’s accuracy by one stat rank. Applies the Gradual Healing effect to the user.
Rock Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Snow Shelter
Protects the user from damage from a hailstorm.
Sand Shelter
Protects the user from damage from a sandstorm.
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Grant & Aurorus
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Tomb
Lowers the target’s Speed by one stat rank.
X Sp. Def
Raises the user’s Sp. Def by two stat ranks.
Rock Slide
Has a chance (30%) of making the target flinch.
Over the Wall!
Charges the user’s move gauge by two. Raises the user’s accuracy by one stat rank. Applies the Gradual Healing effect to the user.
Crazy Cool Rock Tomb
This attack’s power increases when the target is flinching.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Snow Shelter
Protects the user from damage from a hailstorm.
Sand Shelter
Protects the user from damage from a sandstorm.
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| HP +40 | 3 | 7 |
| Rock Tomb: Trip Up 6 Has a chance (70%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Weather Sync-Up 5 Powers up sync moves when weather conditions are in effect. | 3 | 9 |
| Hasty Hail 2 Quickly charges the move gauge during a hailstorm. | 3 | 10 |
| Sand Fortress The user’s stats cannot be lowered during a sandstorm. | 3 | 10 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 3 | 10 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Crazy Cool Rock Tomb: Power +25 | 3 | 5 |
| Crazy Cool Rock Tomb: Power +25 | 3 | 5 |
| Rock Tomb: Power +4 | 2 | 3 |
| Rock Tomb: Power +4 | 2 | 3 |
| Weather Surge 2 Powers up moves when weather conditions are in effect. | 2 | 10 |
| Over the Wall!: Follow-Through 9 Applies the Critical Hit Next effect to the user when its move is successful. | 2 | 9 |
| Over the Wall!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Healing Hail 1 Restores the user’s HP whenever its Pokémon takes an action during a hailstorm. | 2 | 9 |
| Rock Slide: Power +3 | 2 | 3 |
| Rock Slide: Power +3 | 2 | 3 |
| Double Down 2 Powers up the user’s sync moves that are super effective. | 2 | 8 |
| Rock Slide: Power +3 | 2 | 3 |
| Rock Slide: Accuracy +10 | 2 | 5 |
| Defense +20 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Rock Tomb: Accuracy +5 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Rock Tomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Rock Tomb: Power +4 | 1 | 3 |
| Rock Tomb: Power +4 | 1 | 3 |
| Rock Tomb: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| X Sp. Def: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Rock Slide: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Rock Slide: Power +3 | 1 | 3 |
| Rock Slide: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |