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SYNC PAIR DETAILS

Wikstrom &Aegislash (Shield Forme)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Wikstrom &Aegislash (Shield Forme)

SteelTechWeakness: FireKalos

Stats

HP750
Attack117
Defense317
Sp. Atk117
Sp. Def317
Speed394

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Gyro Ball

Pokémon movePhysicalSteelPower 52Gauge 2

This attack’s power is doubled when the target’s Speed is raised.

King’s Shield

Pokémon moveStatusSteelGauge 2Uses 2

The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Attack of the opponent that used it by two stat ranks.

En Garde!

Trainer moveStatus−Uses 2

Raises the user’s Attack by three stat ranks when it is in Blade Forme. Raises the user’s critical-hit rate by one stat rank when it is in Blade Forme. Raises the user’s Defense and Sp. Def by two stat ranks when it is in Shield Forme.

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Shining Knight Iron Head

Sync movePhysicalSteelPower 240

The more the target’s Attack is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Vigilance

Protects the user against critical hits.

Wikstrom &Aegislash (Blade Forme)

SteelTechWeakness: FireKalos

Stats

HP750
Attack351
Defense95
Sp. Atk351
Sp. Def95
Speed394

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Gyro Ball

Pokémon movePhysicalSteelPower 52Gauge 2

This attack’s power is doubled when the target’s Speed is raised.

King’s Shield

Pokémon moveStatusSteelGauge 2Uses 2

The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Attack of the opponent that used it by two stat ranks.

En Garde!

Trainer moveStatus−Uses 2

Raises the user’s Attack by three stat ranks when it is in Blade Forme. Raises the user’s critical-hit rate by one stat rank when it is in Blade Forme. Raises the user’s Defense and Sp. Def by two stat ranks when it is in Shield Forme.

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Shining Knight Iron Head

Sync movePhysicalSteelPower 240

The more the target’s Attack is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Vigilance

Protects the user against critical hits.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Terrify 1

Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.

39
En Garde!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Iron Head: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

39
Iron Head: Harry 3

Powers up the user’s moves against targets that are flinching.

38
Critical Strike 2

Powers up the user’s attacks when they become critical hits.

310
Double Down 5

Powers up the user’s sync moves that are super effective.

310
King’s Shield: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Block and Lunge 1

Has a chance (20%) of reducing the user’s sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture.

310
Shining Knight Iron Head: Power +2535
Shining Knight Iron Head: Power +2535
Gyro Ball: Power +423
Gyro Ball: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Gyro Ball: Power +423
Iron Head: Power +323
Iron Head: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Iron Head: Power +323
Attack +1024
Superduper Effective 3

Powers up moves that are super effective.

29
Sharp Entry 1

Raises the user’s critical-hit rate by one stat rank when it enters a battle.

29
King’s Shield: Inspire Ire

Makes opponents target the user for a short time when a move is successful.

28
En Garde!: Shielding Strikes 1

Raises the user’s Defense by one stat rank when its move is successful.

28
En Garde!: Barricade 1

Raises the user’s Sp. Def by one stat rank when its move is successful.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Speed +512
Defense +512
HP +1012
Sand Shelter

Protects the user from damage from a sandstorm.

15
Gyro Ball: Power +413
Gyro Ball: Power +413
Sp. Def +512
Iron Head: Power +313
Iron Head: Power +313
Iron Head: Power +313
Attack +512
Attack +512
Headstrong

Attack cannot be lowered.

15
Attack +1014
Defense +512
King’s Shield: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Sp. Def +512
Sp. Def +512
Defense +1014
Sp. Def +1014

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