Wikstrom &Aegislash (Shield Forme)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Wikstrom &Aegislash (Shield Forme)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Gyro Ball
This attack’s power is doubled when the target’s Speed is raised.
King’s Shield
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Attack of the opponent that used it by two stat ranks.
En Garde!
Raises the user’s Attack by three stat ranks when it is in Blade Forme. Raises the user’s critical-hit rate by one stat rank when it is in Blade Forme. Raises the user’s Defense and Sp. Def by two stat ranks when it is in Shield Forme.
Iron Head
Has a chance (30%) of making the target flinch.
Shining Knight Iron Head
The more the target’s Attack is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Vigilance
Protects the user against critical hits.
Wikstrom &Aegislash (Blade Forme)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Gyro Ball
This attack’s power is doubled when the target’s Speed is raised.
King’s Shield
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Attack of the opponent that used it by two stat ranks.
En Garde!
Raises the user’s Attack by three stat ranks when it is in Blade Forme. Raises the user’s critical-hit rate by one stat rank when it is in Blade Forme. Raises the user’s Defense and Sp. Def by two stat ranks when it is in Shield Forme.
Iron Head
Has a chance (30%) of making the target flinch.
Shining Knight Iron Head
The more the target’s Attack is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 3 | 9 |
| En Garde!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 9 |
| Iron Head: Harry 3 Powers up the user’s moves against targets that are flinching. | 3 | 8 |
| Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 10 |
| King’s Shield: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Block and Lunge 1 Has a chance (20%) of reducing the user’s sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture. | 3 | 10 |
| Shining Knight Iron Head: Power +25 | 3 | 5 |
| Shining Knight Iron Head: Power +25 | 3 | 5 |
| Gyro Ball: Power +4 | 2 | 3 |
| Gyro Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Gyro Ball: Power +4 | 2 | 3 |
| Iron Head: Power +3 | 2 | 3 |
| Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Iron Head: Power +3 | 2 | 3 |
| Attack +10 | 2 | 4 |
| Superduper Effective 3 Powers up moves that are super effective. | 2 | 9 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 2 | 9 |
| King’s Shield: Inspire Ire Makes opponents target the user for a short time when a move is successful. | 2 | 8 |
| En Garde!: Shielding Strikes 1 Raises the user’s Defense by one stat rank when its move is successful. | 2 | 8 |
| En Garde!: Barricade 1 Raises the user’s Sp. Def by one stat rank when its move is successful. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Gyro Ball: Power +4 | 1 | 3 |
| Gyro Ball: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Attack +10 | 1 | 4 |
| Defense +5 | 1 | 2 |
| King’s Shield: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +10 | 1 | 4 |
| Sp. Def +10 | 1 | 4 |