Nanu &Persian (Alola Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bite
Has a chance (30%) of making the target flinch.
X Speed
Raises the user’s Speed by two stat ranks.
Screech
Lowers the target’s Defense by two stat ranks.
Just Warming Up...
Raises the user’s evasiveness by two stat ranks. Applies the Critical Hit Next effect to the user.
Dark Authority Black Hole Eclipse
This attack’s power increases when the target is flinching.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Sting 1
When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 8 |
| Relentless The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Bob and Weave The more the user’s evasiveness is raised, the more it powers up the user’s moves. | 3 | 10 |
| Just Warming Up...: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 3 | 8 |
| Just Warming Up...: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 3 | 8 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Critastrophe 5 Powers up the user’s sync move when it becomes a critical hit. | 3 | 9 |
| Dark Authority Black Hole Eclipse: Power +25 | 3 | 5 |
| Dark Authority Black Hole Eclipse: Power +25 | 3 | 5 |
| Bite: Power +3 | 2 | 3 |
| Bite: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 2 | 8 |
| Screech: Charging Infliction 1 Charges the user’s move gauge by one when its Pokémon uses a status move. | 2 | 8 |
| Critical Focus 1 Raises the user’s critical-hit rate by one stat rank when it lands a critical hit. | 2 | 8 |
| Bite: Power +3 | 2 | 3 |
| Just Warming Up...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 2 | 6 |
| Fast-Track 2 Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 7 |
| X Speed: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Bite: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |