Bruno & Machamp
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Karate Chop
Critical hits land more easily.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Cross Chop
Critical hits land more easily.
Hoo Hah!
Raises the user’s Attack and Sp. Def by two stat ranks.
Trained-to-the-Max Dynamic Punch
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Strike 2
Powers up the user’s attacks when they become critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Cross Chop: Smart Cookie The more the user’s Sp. Def is raised, the more it powers up the user’s moves. | 3 | 10 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 10 |
| Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Amped Up 2 Raises the user’s Speed by two stat ranks when it lands a critical hit. | 3 | 8 |
| Attack +20 | 3 | 7 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 3 | 8 |
| Hoo Hah!: Super Preparation 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | 3 | 10 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 3 | 8 |
| Trained-to-the-Max Dynamic Punch: Power +25 | 3 | 5 |
| Trained-to-the-Max Dynamic Punch: Power +25 | 3 | 5 |
| Cross Chop: Power +3 | 2 | 3 |
| Cross Chop: Power +3 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Karate Chop: Power +4 | 2 | 3 |
| Karate Chop: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Last Dash 3 Raises the user’s Speed by three stat ranks the first time it is in a pinch each battle. | 2 | 7 |
| Karate Chop: Power +4 | 2 | 3 |
| Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Karate Chop: Power +4 | 2 | 3 |
| Headstrong Attack cannot be lowered. | 2 | 5 |
| Hoo Hah!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Cross Chop: Accuracy +10 | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Cross Chop: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Cross Chop: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Karate Chop: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Karate Chop: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Cross Chop: Power +3 | 1 | 3 |
| Cross Chop: Power +3 | 1 | 3 |