Pokemas Lab
SYNC PAIR DETAILS

Bruno & Machamp

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FightingStrikeWeakness: FlyingKanto

Stats

HP840
Attack451
Defense174
Sp. Atk259
Sp. Def155
Speed263

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Karate Chop

Pokémon movePhysicalFightingPower 19Gauge 1

Critical hits land more easily.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Cross Chop

Pokémon movePhysicalFightingPower 120Gauge 3

Critical hits land more easily.

Hoo Hah!

Trainer moveStatus−Uses 2

Raises the user’s Attack and Sp. Def by two stat ranks.

Trained-to-the-Max Dynamic Punch

Sync movePhysicalFightingPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Critical Strike 2

Powers up the user’s attacks when they become critical hits.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Cross Chop: Smart Cookie

The more the user’s Sp. Def is raised, the more it powers up the user’s moves.

310
Double Down 5

Powers up the user’s sync moves that are super effective.

310
Critical Strike 2

Powers up the user’s attacks when they become critical hits.

310
Amped Up 2

Raises the user’s Speed by two stat ranks when it lands a critical hit.

38
Attack +2037
Sync Freebie

Applies the Free Move Next effect to the user after using its sync move.

38
Hoo Hah!: Super Preparation 4

Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.

310
Pinpoint Entry 1

Raises the user’s accuracy by one stat rank when it enters a battle.

38
Trained-to-the-Max Dynamic Punch: Power +2535
Trained-to-the-Max Dynamic Punch: Power +2535
Cross Chop: Power +323
Cross Chop: Power +323
Speed +1024
Karate Chop: Power +423
Karate Chop: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Last Dash 3

Raises the user’s Speed by three stat ranks the first time it is in a pinch each battle.

27
Karate Chop: Power +423
Dire Hit +: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Karate Chop: Power +423
Headstrong

Attack cannot be lowered.

25
Hoo Hah!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Cross Chop: Accuracy +1025
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Sp. Def +512
Defense +512
Speed +512
HP +1012
Cross Chop: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Cross Chop: Power +313
HP +1012
Karate Chop: Power +413
Speed +512
Sp. Def +512
Karate Chop: Power +413
Defense +512
Speed +512
Flameproof

Prevents the user from getting burned.

15
HP +1012
Attack +512
Defense +512
Sp. Def +512
Cross Chop: Power +313
Cross Chop: Power +313

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