Bruno & Onix
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Throw
No additional effect.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Screech
Lowers the target’s Defense by two stat ranks.
Always Getting Stronger!
Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense of all allied sync pairs by six stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank.
Overwhelming Power Rock Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Team Swift Reaction 9
Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
Sterner Stuff 2
Reduces damage when the user is hit by a physical attack move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Rock Throw: Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 3 | 10 |
| Screech: Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Always Getting Stronger!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 3 | 7 |
| Panic Button Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 3 | 9 |
| Team Mighty Sync 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle. | 3 | 10 |
| Overwhelming Power Rock Impact: Power +25 | 3 | 5 |
| Overwhelming Power Rock Impact: Power +25 | 3 | 5 |
| Rock Throw: Power +4 | 2 | 3 |
| Rock Throw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Defense +20 | 2 | 7 |
| Electric Guard Reduces damage when the user is attacked by Electric-type moves. | 2 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Always Getting Stronger!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 7 |
| Sp. Def +20 | 2 | 7 |
| Rock Throw: Power +4 | 2 | 3 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Team Speedy Entry 1 Raises the Speed of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Rock Throw: Power +4 | 1 | 3 |
| Rock Throw: Power +4 | 1 | 3 |
| Rock Throw: Accuracy +10 | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Always Getting Stronger!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Rock Throw: Power +4 | 1 | 3 |