Kahili & Mandibuzz
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Aerial Ace
Never misses.
Guard Spec.
Applies the Stat Reduction Defense effect to the allied field of play.
Snatch
Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.
Transcendent Battle!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
Alola Return Flight Flying Impact
The more the user’s stats are raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Gobsmack 9
Leaves the target confused when the user’s attack move against it is successful.
Interference Sync 5
Powers up the user’s sync move against targets that are flinching, confused, or trapped.
Posthaste 9
Raises the user’s Speed by two stat ranks when it is hit by an attack move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fuzzy Strike 9 Powers up the user’s sync move when the target is confused. | 3 | 10 |
| Transcendent Battle!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 10 |
| 1st Use Status P-Move: Damage Guard Next Applies the Damage Guard Next effect to the user the first time its Pokémon uses a status move each battle. | 3 | 10 |
| Snatch: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Debut: Sync Move Boost 3 Increases the user’s Sync Move ↑ Next effect by three ranks the first time it enters a battle each battle. | 3 | 10 |
| Transcendent Battle!: Berserker 2 Raises the user’s Attack by two stat ranks when its move is successful. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Easy Pickings 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Alola Return Flight Flying Impact: Power +25 | 3 | 5 |
| Alola Return Flight Flying Impact: Power +25 | 3 | 5 |
| Speed +10 | 2 | 4 |
| Attack +10 | 2 | 4 |
| Transcendent Battle!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 2 | 2 |
| Snatch: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Snatch: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Guard Spec.: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Aerial Ace: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Aerial Ace: Power +4 | 1 | 3 |
| Aerial Ace: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Aerial Ace: Power +4 | 1 | 3 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Aerial Ace: Power +4 | 1 | 3 |
| Aerial Ace: Power +4 | 1 | 3 |