Blaine & Ponyta
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Blaine & Ponyta
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flame Wheel
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Fire Spin
Leaves the target trapped.
Raging Inferno!
Raises the user’s Attack by three stat ranks. Raises one of the user’s following stats by two stat ranks at random: Defense, Sp. Atk, Sp. Def, or Speed.
Sunny Day
Makes the weather sunny.
Fire Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hostile Environment 1
Raises the chance of inflicting status conditions with the additional effects of moves.
Blaine & Rapidash
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flame Wheel
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Fire Spin
Leaves the target trapped.
Raging Inferno!
Raises the user’s Attack by three stat ranks. Raises one of the user’s following stats by two stat ranks at random: Defense, Sp. Atk, Sp. Def, or Speed.
Sunny Day
Makes the weather sunny.
Quizmaster Flame Charge
This attack’s power increases when the target is trapped.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hostile Environment 1
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 9 |
| Solar Sync Makes the weather sunny the first time the user’s sync move is used each battle. | 3 | 12 |
| Fire Spin: Accuracy +10 | 3 | 5 |
| Fire Spin: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 3 | 10 |
| Speed +20 | 3 | 7 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 3 | 8 |
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 10 |
| Raging Inferno!: Follow-Through 9 Applies the Critical Hit Next effect to the user when its move is successful. | 3 | 7 |
| Quizmaster Flame Charge: Power +25 | 3 | 5 |
| Quizmaster Flame Charge: Power +25 | 3 | 5 |
| Flame Wheel: Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| Flame Wheel: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Burn Synergy 3 Powers up the user’s moves when the target is burned. | 2 | 8 |
| Fire Spin: Accuracy +5 | 2 | 3 |
| Fire Spin: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. | 2 | 8 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| Sunny Disposition The user’s stats cannot be lowered when the weather is sunny. | 2 | 10 |
| Fire Spin: Power +4 | 2 | 3 |
| Raging Inferno!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Flame Wheel: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Flame Wheel: Power +4 | 1 | 3 |
| Flame Wheel: Power +4 | 1 | 3 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Fire Spin: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Fire Spin: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Flame Wheel: Power +4 | 1 | 3 |
| Flame Wheel: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Fire Spin: Power +4 | 1 | 3 |
| Fire Spin: Power +4 | 1 | 3 |