Pokemas Lab
SYNC PAIR DETAILS

Janine & Ariados

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

PoisonTechWeakness: FireKanto

Stats

HP667
Attack314
Defense249
Sp. Atk192
Sp. Def244
Speed353

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Cross Poison

Pokémon movePhysicalPoisonPower 45Gauge 2

Critical hits land more easily. Has a chance (10%) of leaving the target poisoned.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Venom Drench

Pokémon moveStatusPoisonGauge 2

Lowers the target’s Attack, Sp. Atk, and Speed by one stat rank when the target is poisoned or badly poisoned. Fails when the target is not poisoned or badly poisoned.

Move Like the Wind!

Trainer moveStatus−Uses 2

Raises the user’s Speed and evasiveness by two stat ranks.

Ninja Spirit Cross Poison

Sync movePhysicalPoisonPower 240

This attack’s power increases when the target is poisoned or badly poisoned.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Hostile Environment 1

Raises the chance of inflicting status conditions with the additional effects of moves.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Hostile Environment 5

Raises the chance of inflicting status conditions with the additional effects of moves.

39
Cross Poison: Discombobulate 2

Has a chance (30%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful.

39
Virulent Toxin 5

Powers up the user’s sync move when the target is poisoned or badly poisoned.

310
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

310
Ninja Spirit Cross Poison: Power +2535
Move Like the Wind!: Pep Rally 1

Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.

310
Ninja Spirit Cross Poison: Power +2535
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

310
Ninja Spirit Cross Poison: Power +2535
Ninja Spirit Cross Poison: Power +2535
Cross Poison: Power +323
Cross Poison: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Hostile Environment 3

Raises the chance of inflicting status conditions with the additional effects of moves.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Venom Drench: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

27
Defense +2027
Move Like the Wind!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

29
Move Like the Wind!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Sp. Def +2027
Critical Strike 1

Powers up the user’s attacks when they become critical hits.

27
Dire Hit +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Agile Entry 1

Raises the user’s evasiveness by one stat rank when it enters a battle.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Speed +512
HP +1012
Attack +512
Cross Poison: Power +313
Cross Poison: Power +313
HP +1012
Defense +512
Venom Drench: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

17
Cross Poison: Power +313
Speed +512
Sp. Def +512
Wide Awake

Prevents the user from falling asleep.

15
Cross Poison: Power +313
Attack +512
Sp. Def +512
Defense +512
Speed +512
HP +1012
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15

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