Janine & Ariados
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Cross Poison
Critical hits land more easily. Has a chance (10%) of leaving the target poisoned.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Venom Drench
Lowers the target’s Attack, Sp. Atk, and Speed by one stat rank when the target is poisoned or badly poisoned. Fails when the target is not poisoned or badly poisoned.
Move Like the Wind!
Raises the user’s Speed and evasiveness by two stat ranks.
Ninja Spirit Cross Poison
This attack’s power increases when the target is poisoned or badly poisoned.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hostile Environment 1
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hostile Environment 5 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 9 |
| Cross Poison: Discombobulate 2 Has a chance (30%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful. | 3 | 9 |
| Virulent Toxin 5 Powers up the user’s sync move when the target is poisoned or badly poisoned. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Ninja Spirit Cross Poison: Power +25 | 3 | 5 |
| Move Like the Wind!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Ninja Spirit Cross Poison: Power +25 | 3 | 5 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Ninja Spirit Cross Poison: Power +25 | 3 | 5 |
| Ninja Spirit Cross Poison: Power +25 | 3 | 5 |
| Cross Poison: Power +3 | 2 | 3 |
| Cross Poison: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Venom Drench: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Defense +20 | 2 | 7 |
| Move Like the Wind!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 9 |
| Move Like the Wind!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Def +20 | 2 | 7 |
| Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 2 | 7 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Agile Entry 1 Raises the user’s evasiveness by one stat rank when it enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Cross Poison: Power +3 | 1 | 3 |
| Cross Poison: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Venom Drench: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Cross Poison: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 5 |
| Cross Poison: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |