Janine & Crobat
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Fang
Has a chance (50%) of leaving the target badly poisoned.
X Attack All
Raises the Attack of all allied sync pairs by two stat ranks.
Venoshock
This attack’s power is doubled when the target is poisoned or badly poisoned.
See Through THIS!
Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed and evasiveness of all allied sync pairs by one stat rank.
Shadow-Slinking Poison Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fast-Track 4
Has a chance (50%) of raising the user’s Speed by one stat rank when its Pokémon uses a move.
S-Move: HP Recovery (M) 1
Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
Unflappable
Prevents the user from flinching.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Ground Guard Reduces damage when the user is attacked by Ground-type moves. | 3 | 9 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 8 |
| Shifty Squad 2 Has a chance (30%) of raising the evasiveness of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| See Through THIS!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Shadow-Slinking Poison Beam: Power +25 | 3 | 5 |
| Shadow-Slinking Poison Beam: Power +25 | 3 | 5 |
| Poison Fang: Power +4 | 2 | 3 |
| Poison Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Offensive Defense 2 Has a chance (30%) of raising the user’s Defense by one stat rank when its attack move is successful. | 2 | 10 |
| Sp. Def +10 | 2 | 4 |
| Haste Speed cannot be lowered. | 2 | 5 |
| X Attack All: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Venoshock: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speedy Entry 1 Raises the user’s Speed by one stat rank when it enters a battle. | 2 | 9 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| See Through THIS!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Poison Fang: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Poison Fang: Power +4 | 1 | 3 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Poison Fang: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Poison Fang: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Venoshock: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Venoshock: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Venoshock: Power +4 | 1 | 3 |
| Venoshock: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Venoshock: Power +4 | 1 | 3 |