Agatha & Gengar
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Agatha & Gengar
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Lick
Has a chance (30%) of leaving the target paralyzed.
Hypnosis
Puts the target to sleep.
Run Along Now!
Raises the user’s Speed by six stat ranks. The user takes damage equal to 25% of its maximum HP.
Shadow Ball
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Tried-and-True Hex
Become Mega Gengar until the end of battle. This attack’s power increases when the target is asleep.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Wide Awake
Prevents the user from falling asleep.
Agatha & Mega Gengar
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hex
This attack’s power is doubled when the target is affected by a status condition.
Hypnosis
Puts the target to sleep.
Run Along Now!
Raises the user’s Speed by six stat ranks. The user takes damage equal to 25% of its maximum HP.
Shadow Ball
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Tried-and-True Hex
Become Mega Gengar until the end of battle. This attack’s power increases when the target is asleep.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Wide Awake
Prevents the user from falling asleep.
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 8 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| HP Trade-Off 5 The smaller the user’s percentage of remaining HP, the more it powers up the user’s moves. | 3 | 10 |
| Run Along Now!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 3 | 10 |
| Hypnosis: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Hypnosis: Accuracy +10 | 3 | 5 |
| Tried-and-True Hex: Power +25 | 3 | 5 |
| Tried-and-True Hex: Power +25 | 3 | 5 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 9 |
| Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Lick: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Lick: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Lick: Power +4 | 2 | 3 |
| Grand Entry 1 Raises the user’s Sp. Atk by one stat rank when it enters a battle. | 2 | 9 |
| Run Along Now!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Shadow Ball: Power +3 | 2 | 3 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 8 |
| Rude Awakening 5 Powers up the user’s sync move when the target is asleep. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Shadow Ball: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Shadow Ball: Power +3 | 1 | 3 |
| Shadow Ball: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Lick: Power +4 | 1 | 3 |
| Lick: Power +4 | 1 | 3 |
| Lick: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Lick: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Shadow Ball: Power +3 | 1 | 3 |
| Hypnosis: Accuracy +5 | 1 | 3 |
| Sp. Atk +10 | 1 | 4 |
| Tried-and-True Hex: Power +30 | 1 | 0 |
| Tried-and-True Hex: Power +30 | 1 | 0 |
| Tried-and-True Hex: Power +30 | 1 | 0 |