Agatha & Arbok
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Sting
Has a chance (30%) of leaving the target poisoned.
Wrap
Leaves the target trapped.
Leer
Lowers the target’s Defense by one stat rank.
Don’t Hold Back!
Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by two stat ranks.
Elder’s Experience Poison Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Underhanded Heal 4
Has a chance (50%) of restoring the HP of all allied sync pairs when the user’s attack move is successful against targets that are affected by a status condition.
Full-Bracing P-Move 9
Raises the user’s Defense and Sp. Def by one stat rank when its Pokémon uses a move.
Hostile Environment 1
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Poison Sting: Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 8 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Don’t Hold Back!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Don’t Hold Back!: Berserk Bunch 1 Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Status Immunity Status conditions cannot be inflicted on the user. | 3 | 10 |
| Leer: Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Leer: Team Inflict and Heal 3 Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful. | 3 | 10 |
| Elder’s Experience Poison Impact: Power +25 | 3 | 5 |
| Elder’s Experience Poison Impact: Power +25 | 3 | 5 |
| Poison Sting: Power +4 | 2 | 3 |
| Poison Sting: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Don’t Hold Back!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| Don’t Hold Back!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Wrap: Power +4 | 2 | 3 |
| Wrap: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. | 2 | 10 |
| Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Poison Sting: Power +4 | 1 | 3 |
| Poison Sting: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Wrap: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Wrap: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Wrap: Power +4 | 1 | 3 |
| Wrap: Accuracy +10 | 1 | 5 |
| Poison Sting: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Poison Sting: Power +4 | 1 | 3 |
| Leer: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |