Karen & Houndoom
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Karen & Houndoom
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bite
Has a chance (30%) of making the target flinch.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
Entertain Me!
The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to six stat ranks maximum).
Beguiling Dark Pulse
Become Mega Houndoom until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Flameproof
Prevents the user from getting burned.
Wide Awake
Prevents the user from falling asleep.
Karen & Mega Houndoom
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Dark Pulse
Has a chance (20%) of making the target flinch.
Entertain Me!
The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to six stat ranks maximum).
Beguiling Dark Pulse
Become Mega Houndoom until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Flameproof
Prevents the user from getting burned.
Wide Awake
Prevents the user from falling asleep.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sp. Atk +10 | 3 | 5 |
| HP +20 | 3 | 5 |
| Defense +20 | 3 | 8 |
| Bite: Critical Countdown 2 Has a chance (30%) of reducing the sync move countdown by one when the user’s move is a critical hit. | 3 | 10 |
| Dark Pulse: Power +6 | 3 | 4 |
| Sp. Atk +10 | 3 | 5 |
| Dirty Fighting 5 Powers up the user’s moves against targets that are affected by a status condition. | 3 | 10 |
| Foul Fighting 5 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 3 | 10 |
| Beguiling Dark Pulse: Power +25 | 3 | 5 |
| Beguiling Dark Pulse: Power +25 | 3 | 5 |
| Devastation The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 3 | 5 |
| Satisfied Snarl 9 Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful. | 3 | 5 |
| Snarl: Power +4 | 2 | 3 |
| Snarl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Defense +5 | 2 | 3 |
| Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Dark Pulse: Overpower The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 2 | 8 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 8 |
| Dark Pulse: Power +6 | 2 | 4 |
| Dark Pulse: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Dark Pulse: Power +6 | 2 | 4 |
| Bite: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 10 |
| Bite: Toxic Chance 4 Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. | 2 | 10 |
| Attack +5 | 2 | 2 |
| Sync Power Flux The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move. | 2 | 3 |
| Dark Pulse: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Snarl: Power +2 | 1 | 2 |
| Snarl: Power +2 | 1 | 2 |
| Snarl: Power +3 | 1 | 3 |
| Speed +10 | 1 | 4 |
| Snarl: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Entertain Me!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Sp. Def +10 | 1 | 4 |
| Snarl: Power +3 | 1 | 3 |
| Snarl: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Dark Pulse: Power +6 | 1 | 4 |
| Bite: Power +6 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Bite: Power +6 | 1 | 3 |
| Bite: Power +6 | 1 | 3 |
| Sp. Atk +20 | 1 | 0 |
| Speed +20 | 1 | 0 |
| Beguiling Dark Pulse: Power +30 | 1 | 0 |
| Beguiling Dark Pulse: Power +30 | 1 | 0 |
| Beguiling Dark Pulse: Power +30 | 1 | 0 |