Pokemas Lab
SYNC PAIR DETAILS

Karen & Houndoom

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Karen & Houndoom

DarkStrikeWeakness: FightingJohto

Stats

HP740
Attack448
Defense221
Sp. Atk506
Sp. Def221
Speed488

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Bite

Pokémon movePhysicalDarkPower 50Gauge 2

Has a chance (30%) of making the target flinch.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Snarl

Pokémon moveSpecialDarkPower 46Gauge 2

Lowers the target’s Sp. Atk. by one stat rank.

Entertain Me!

Trainer moveStatus−Uses 2

The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to six stat ranks maximum).

Beguiling Dark Pulse

Sync moveSpecialDarkPower 192

Become Mega Houndoom until the end of battle.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Flameproof

Prevents the user from getting burned.

Wide Awake

Prevents the user from falling asleep.

Karen & Mega Houndoom

DarkStrikeWeakness: FightingJohto

Stats

HP740
Attack448
Defense243
Sp. Atk556
Sp. Def221
Speed585

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Snarl

Pokémon moveSpecialDarkPower 46Gauge 2

Lowers the target’s Sp. Atk. by one stat rank.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Dark Pulse

Pokémon moveSpecialDarkPower 114Gauge 3

Has a chance (20%) of making the target flinch.

Entertain Me!

Trainer moveStatus−Uses 2

The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to six stat ranks maximum).

Beguiling Dark Pulse

Sync moveSpecialDarkPower 192

Become Mega Houndoom until the end of battle.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Flameproof

Prevents the user from getting burned.

Wide Awake

Prevents the user from falling asleep.

Sync Grid (BSB) 57 tiles

Tile and effectMove Lv.Energy
Sp. Atk +1035
HP +2035
Defense +2038
Bite: Critical Countdown 2

Has a chance (30%) of reducing the sync move countdown by one when the user’s move is a critical hit.

310
Dark Pulse: Power +634
Sp. Atk +1035
Dirty Fighting 5

Powers up the user’s moves against targets that are affected by a status condition.

310
Foul Fighting 5

Powers up the user’s moves against targets that are flinching, confused, or trapped.

310
Beguiling Dark Pulse: Power +2535
Beguiling Dark Pulse: Power +2535
Devastation

The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.

35
Satisfied Snarl 9

Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful.

35
Snarl: Power +423
Snarl: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Defense +523
Dire Hit +: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Dark Pulse: Overpower

The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.

28
Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

28
Dark Pulse: Power +624
Dark Pulse: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

26
Dark Pulse: Power +624
Bite: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

210
Bite: Toxic Chance 4

Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful.

210
Attack +522
Sync Power Flux

The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move.

23
Dark Pulse: Aggravation 2

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

23
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Speed +512
Snarl: Power +212
Snarl: Power +212
Snarl: Power +313
Speed +1014
Snarl: Power +313
Sp. Atk +512
Sp. Atk +512
Entertain Me!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
HP +1012
Speed +1014
Sp. Def +1014
Snarl: Power +313
Snarl: Power +313
Speed +512
Dark Pulse: Power +614
Bite: Power +613
Attack +512
Bite: Power +613
Bite: Power +613
Sp. Atk +2010
Speed +2010
Beguiling Dark Pulse: Power +3010
Beguiling Dark Pulse: Power +3010
Beguiling Dark Pulse: Power +3010

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