Karen & Umbreon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Feint Attack
Never misses.
Dire Hit
Raises the user’s critical-hit rate by one stat rank.
Double-Edge
The user also takes 25% of the damage it dealt to the target.
Go Wild!
Raises the user’s Attack by two stat ranks. Applies the Gradual Healing effect to the user.
Adorably Wild Dark Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Dark Shift
Normal-type moves become Dark-type moves.
Standfast 5
Reduces recoil damage received from using moves that have the recoil effect tag.
Unflappable
Prevents the user from flinching.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Double-Edge: Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 10 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Adorably Wild Dark Impact: Power +25 | 3 | 5 |
| Go Wild!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Adorably Wild Dark Impact: Power +25 | 3 | 5 |
| Dire Hit: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Adorably Wild Dark Impact: Power +25 | 3 | 5 |
| Adorably Wild Dark Impact: Power +25 | 3 | 5 |
| Double-Edge: Standfast 3 Reduces recoil damage received from using moves that have the recoil effect tag. | 2 | 7 |
| Double-Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Critastrophe 2 Powers up the user’s sync move when it becomes a critical hit. | 2 | 9 |
| Feint Attack: Fortuitous 1 Has a chance (20%) of raising one of the user’s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 2 | 6 |
| Feint Attack: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Double Down 2 Powers up the user’s sync moves that are super effective. | 2 | 9 |
| HP +20 | 2 | 4 |
| Go Wild!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Power Reserves 2 Powers up the user’s moves when it is in a pinch. | 2 | 8 |
| Attack +10 | 2 | 4 |
| Dire Hit: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Attack +5 | 2 | 2 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Double-Edge: Power +3 | 1 | 4 |
| Double-Edge: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Double-Edge: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Double-Edge: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Feint Attack: Power +3 | 1 | 4 |
| Feint Attack: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Feint Attack: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |