Marshal & Conkeldurr
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Smash
Has a chance (50%) of lowering the target’s Defense by one stat rank.
X Attack
Raises the user’s Attack by two stat ranks.
Drain Punch
The more damage dealt to the target, the more it restores the user’s HP.
It’s All Down to This!
Charges the user’s move gauge by two. Raises the user’s Defense by three stat ranks.
Way-of-the-Warrior Focus Punch
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Gritty 5
Powers up the user’s moves when it is affected by a status condition.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Relentless The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 10 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 10 |
| Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 3 | 9 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 9 |
| It’s All Down to This!: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 3 | 7 |
| Super Desperate Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Way-of-the-Warrior Focus Punch: Power +25 | 3 | 5 |
| Way-of-the-Warrior Focus Punch: Power +25 | 3 | 5 |
| Rock Smash: Power +4 | 2 | 3 |
| Rock Smash: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Rock Smash: Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 2 | 7 |
| Drain Punch: Power +3 | 2 | 3 |
| Drain Punch: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Outrun 2 Quickly charges the move gauge when the user is affected by a status condition. | 2 | 7 |
| Rock Smash: Power +4 | 2 | 3 |
| It’s All Down to This!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Tough Sync 3 Powers up the user’s sync move when its Defense is raised. | 2 | 7 |
| Stamina Reserves 4 Charges the user’s move gauge by four the first time it is in a pinch each battle. | 2 | 7 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Rock Smash: Power +4 | 1 | 3 |
| Rock Smash: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Drain Punch: Power +3 | 1 | 3 |
| Drain Punch: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Rock Smash: Power +4 | 1 | 3 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +10 | 1 | 4 |