Lear &Hoopa (Hoopa Confined)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Snatch
Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Hyperspace Hole
Never misses.
Follow My Lead!
Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user’s sync move countdown by one. Raises the user’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Singularity Hyperspace Hole
This attack’s power increases when none of the target’s stats are raised.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Head Start 2
Reduces the user’s sync move countdown by two the first time it enters a battle each battle.
The King Who Treasures Bonds Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Powers up the user’s moves when none of the target’s stats are raised. Powers up the moves of all allied sync pairs when attacking a target that has no raised stats.
Propulsion 1
Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful.
Adrenaline 2
Reduces the sync move countdown by two the first time the user’s sync move is used each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Unbuffed Foe Freebie 9 Applies the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised. | 5 | 10 |
| S-Move: 7 Stats ↑ 1 Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank after using its sync move. | 5 | 10 |
| Snatch: Move: No Stat ↑ on Field 9 Applies the No Stat Increases effect to the opponents’ field of play when the user’s move is successful. | 4 | 9 |
| Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 4 | 9 |
| Singularity Hyperspace Hole: Power +25 | 3 | 5 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| X Sp. Atk: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 3 | 10 |
| Rising Tide The more the user’s stats are raised, the more it powers up the user’s sync move. | 3 | 10 |
| Hyperspace Hole: Superduper Effective 1 Powers up moves that are super effective. | 3 | 7 |
| Hyperspace Hole: Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 8 |
| Singularity Hyperspace Hole: Power +25 | 3 | 5 |
| Snatch: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 5 |
| Singularity Hyperspace Hole: Power +25 | 3 | 5 |
| Singularity Hyperspace Hole: Power +25 | 3 | 5 |
| Sp. Def +5 | 2 | 2 |
| Snatch: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 5 |
| Snatch: Catalytic Cure 4 Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful. | 2 | 7 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 2 | 8 |
| Follow My Lead!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Fast-Track 2 Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 8 |
| Hyperspace Hole: Power +2 | 2 | 3 |
| Hyperspace Hole: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Hyperspace Hole: Power +2 | 2 | 3 |
| Hyperspace Hole: Power +2 | 2 | 3 |
| Snatch: Move Gauge Refresh 5 Has a chance (60%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Speed +20 | 2 | 7 |
| Dauntless Sp. Atk cannot be lowered. | 2 | 5 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Snatch: Move Gauge Refresh 5 Has a chance (60%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Sp. Def +10 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Follow My Lead!: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Hyperspace Hole: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Hyperspace Hole: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Hyperspace Hole: Power +2 | 1 | 3 |
| Hyperspace Hole: Power +2 | 1 | 3 |
| X Sp. Atk: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |