Rachel & Umbreon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Tackle
No additional effect.
X Speed All
Raises the Speed of all allied sync pairs by two stat ranks.
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
Helloooo!
Restores an ally’s HP by approximately 60% of its maximum HP. Removes all status conditions from an ally. Removes the flinching, confused, and trapped conditions from an ally. Applies the Enduring effect to an ally. Applies the Gradual Healing effect to an ally when the user’s team has a sync buff.
Hellooo Feint Attack
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Triage Tank 1
Has a chance (20%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
Revenge Boost 4
Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
Mutually Assured
Whenever an opponent leaves the user poisoned, badly poisoned, paralyzed, or burned, the same status condition is also applied to that opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Tighten Up 1 Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 3 | 9 |
| Helloooo!: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 3 | 8 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Helloooo!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 6 |
| Hellooo Feint Attack: Power +25 | 3 | 5 |
| Hellooo Feint Attack: Power +25 | 3 | 5 |
| Speed +5 | 2 | 2 |
| Snarl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Toughen Up 1 Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 9 |
| HP +20 | 2 | 4 |
| Defense +5 | 2 | 2 |
| X Speed All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 6 |
| Speed +10 | 2 | 4 |
| Tackle: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 2 | 9 |
| Defense +10 | 2 | 4 |
| Snarl: Power +2 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Snarl: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Snarl: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Snarl: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| X Speed All: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Sp. Atk +5 | 1 | 2 |
| Tackle: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Tackle: Power +3 | 1 | 4 |
| Tackle: Power +3 | 1 | 4 |
| Tackle: Power +3 | 1 | 4 |
| Snarl: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Snarl: Power +2 | 1 | 3 |
| Helloooo!: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |