Pokemas Lab
SYNC PAIR DETAILS

Rachel & Umbreon

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DarkSupportWeakness: FairyPasio

Stats

HP730
Attack313
Defense263
Sp. Atk369
Sp. Def263
Speed355

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Tackle

Pokémon movePhysicalNormalPower 30Gauge 1

No additional effect.

X Speed All

Trainer moveStatus−Uses 2

Raises the Speed of all allied sync pairs by two stat ranks.

Snarl

Pokémon moveSpecialDarkPower 46Gauge 2

Lowers the target’s Sp. Atk. by one stat rank.

Helloooo!

Trainer moveStatus−Uses 1

Restores an ally’s HP by approximately 60% of its maximum HP. Removes all status conditions from an ally. Removes the flinching, confused, and trapped conditions from an ally. Applies the Enduring effect to an ally. Applies the Gradual Healing effect to an ally when the user’s team has a sync buff.

Hellooo Feint Attack

Sync movePhysicalDarkPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Triage Tank 1

Has a chance (20%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.

Revenge Boost 4

Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.

Mutually Assured

Whenever an opponent leaves the user poisoned, badly poisoned, paralyzed, or burned, the same status condition is also applied to that opponent.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Impervious

The user’s stats cannot be lowered.

310
Tighten Up 1

Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.

39
Helloooo!: Shielded 1

Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.

310
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

38
Sync Cure

Removes all status conditions from the user after using its sync move.

310
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Helloooo!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

36
Hellooo Feint Attack: Power +2535
Hellooo Feint Attack: Power +2535
Speed +522
Snarl: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Toughen Up 1

Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move.

29
HP +2024
Defense +522
X Speed All: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

26
Speed +1024
Tackle: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Unyielding 2

Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.

29
Defense +1024
Snarl: Power +223
Sp. Def +1024
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Snarl: Power +213
Sp. Atk +512
Snarl: Power +213
Sp. Def +512
Snarl: Power +213
HP +1012
Speed +512
Sp. Def +512
X Speed All: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

16
Sp. Atk +512
Tackle: Power +314
Attack +512
Tackle: Power +314
Tackle: Power +314
Tackle: Power +314
Snarl: Power +213
HP +1012
Snarl: Power +213
Helloooo!: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

16

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