Sawyer & Honchkrow
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Night Slash
Critical hits land more easily.
Dire Hit All
Raises the critical-hit rate of all allied sync pairs by one stat rank.
Dark Pulse
Has a chance (20%) of making the target flinch.
Forever Loyal!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank.
Staunch Ally Night Slash
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Offensive Defense 2
Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
Team Mind Brace 2
Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful.
Wide Awake
Prevents the user from falling asleep.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Dark Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 8 |
| Hype Up 1 Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 9 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 3 | 10 |
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 3 | 10 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 9 |
| Forever Loyal!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 6 |
| Staunch Ally Night Slash: Power +25 | 3 | 5 |
| Staunch Ally Night Slash: Power +25 | 3 | 5 |
| Sp. Atk +5 | 2 | 2 |
| Dark Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Flag Bearer 1 Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 2 | 9 |
| HP +20 | 2 | 4 |
| Speed +5 | 2 | 2 |
| Dire Hit All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 6 |
| Sp. Atk +10 | 2 | 4 |
| Night Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Dark Pulse: Power +2 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Dark Pulse: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Dark Pulse: Power +2 | 1 | 3 |
| Dark Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Dark Pulse: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dire Hit All: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Defense +5 | 1 | 2 |
| Night Slash: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Night Slash: Power +3 | 1 | 4 |
| Night Slash: Power +3 | 1 | 4 |
| Night Slash: Power +3 | 1 | 4 |
| Dark Pulse: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Dark Pulse: Power +2 | 1 | 3 |
| Forever Loyal!: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |