Pokemas Lab
SYNC PAIR DETAILS

Sawyer &Gimmighoul (Chest Form)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GhostSupportEX role: SprintWeakness: DarkPasio

Stats

HP825
Attack168
Defense393
Sp. Atk260
Sp. Def393
Speed347

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Astonish

Pokémon movePhysicalGhostPower 14Gauge 1

Has a chance (30%) of making the target flinch.

Confuse Ray

Pokémon moveStatusGhostGauge 2

Leaves the target confused.

Shadow Ball

Pokémon moveSpecialGhostPower 118Gauge 3

Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.

Hands Off!

Trainer moveStatus−Gauge 3Uses 2

Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.

Treasured Family Heirloom Ghost Beam

Sync moveSpecialGhostPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

The Power Behind the Future King

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle.

Curative Confusion 1

Restores the user’s HP when its attack move is successful against a confused opponent.

Vigilance

Protects the user against critical hits.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Combo Freebie 4

Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful.

310
Shadow Ball: Satisfied Snicker 9

Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.

310
Team Sharp Entry 1

Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.

310
Easy Pickings 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

310
Astonish: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Sync Damage Guard

Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

310
Hands Off!: Team Hit and Heal

Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.

310
Treasured Family Heirloom Ghost Beam: Power +2535
Treasured Family Heirloom Ghost Beam: Power +2535
Shadow Ball: Power +323
Shadow Ball: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Shadow Ball: On a Roll 2

Raises the chance of lowering stat values with the additional effects of the user’s moves.

28
Sp. Def +1024
Confuse Ray: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Stop Hitting Yourself 5

Raises the chance that an opponent will attack themselves due to being confused.

29
Astonish: Power +423
Astonish: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Normal Guard

Reduces damage when the user is attacked by Normal-type moves.

29
Defense +1024
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Hands Off!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
HP +1012
Speed +512
Shadow Ball: Power +313
Shadow Ball: Power +313
Defense +512
Astonish: Power +413
Sp. Def +512
Astonish: Power +413
Sp. Def +512
Defense +512
HP +1012
Speed +512
Astonish: Power +413
Astonish: Power +413
Sp. Def +512
HP +1012
Shadow Ball: Power +313
Shadow Ball: Power +313

Pokemas Lab is an unofficial fan site for Pokémon Masters EX.

This site is not affiliated with The Pokémon Company, Nintendo, Creatures, GAME FREAK, DeNA, or their affiliates.

Pokémon, Pokémon Masters EX, and game names, images, and trademarks belong to their respective rights holders.

We aim to provide accurate data but do not guarantee its completeness, accuracy, or currency. Game updates may change actual behavior.

External sites and videos are the responsibility of their respective operators and creators. This site is not responsible for their content.

About & contact · About the data · Privacy policy ·

© 2026 SciPocket