Sawyer &Gimmighoul (Chest Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Astonish
Has a chance (30%) of making the target flinch.
Confuse Ray
Leaves the target confused.
Shadow Ball
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Hands Off!
Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Treasured Family Heirloom Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
The Power Behind the Future King
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle.
Curative Confusion 1
Restores the user’s HP when its attack move is successful against a confused opponent.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Combo Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. | 3 | 10 |
| Shadow Ball: Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Easy Pickings 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Astonish: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Hands Off!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 3 | 10 |
| Treasured Family Heirloom Ghost Beam: Power +25 | 3 | 5 |
| Treasured Family Heirloom Ghost Beam: Power +25 | 3 | 5 |
| Shadow Ball: Power +3 | 2 | 3 |
| Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Shadow Ball: On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| Confuse Ray: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. | 2 | 9 |
| Astonish: Power +4 | 2 | 3 |
| Astonish: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Normal Guard Reduces damage when the user is attacked by Normal-type moves. | 2 | 9 |
| Defense +10 | 2 | 4 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Hands Off!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Shadow Ball: Power +3 | 1 | 3 |
| Shadow Ball: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Astonish: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Astonish: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Astonish: Power +4 | 1 | 3 |
| Astonish: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Shadow Ball: Power +3 | 1 | 3 |
| Shadow Ball: Power +3 | 1 | 3 |