Steven & Metagross
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Steven & Metagross
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Meteor Mash
Has a chance (20%) of raising the user’s Attack by one stat rank.
X Attack
Raises the user’s Attack by two stat ranks.
Iron Head
Has a chance (30%) of making the target flinch.
Best There Is!
Raises the user’s Defense by one stat rank. Applies the Critical Hit Next effect to the user. If the user’s Metagross has Mega Evolved, also applies the Enduring effect to the user.
Solid Steel Meteor Mash
Become Mega Metagross until the end of the battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Power Chain 3
Powers up the user’s moves when a unity bonus is in effect.
Proud of Being the Best Superawakening
Powers up the user’s moves and sync move when its Defense is raised. Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the Quick Move effect tag.
Impervious
The user’s stats cannot be lowered.
Steven & Mega Metagross
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Head
Has a chance (30%) of making the target flinch.
X Attack
Raises the user’s Attack by two stat ranks.
Bullet Punch
No additional effect.
Best There Is!
Raises the user’s Defense by one stat rank. Applies the Critical Hit Next effect to the user. If the user’s Metagross has Mega Evolved, also applies the Enduring effect to the user.
Solid Steel Meteor Mash
Become Mega Metagross until the end of the battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Power Chain 3
Powers up the user’s moves when a unity bonus is in effect.
Proud of Being the Best Superawakening
Powers up the user’s moves and sync move when its Defense is raised. Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the Quick Move effect tag.
Impervious
The user’s stats cannot be lowered.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Bullet Punch: Staggering 9 Makes the target flinch when the user’s attack move against it is successful. | 5 | 10 |
| Vigilance Protects the user against critical hits. | 5 | 10 |
| Sync Defense ↓ All 2 Lowers the Defense of all opposing sync pairs by two stat ranks after using the user’s sync move. | 4 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 4 | 10 |
| Meteor Mash: Power +4 | 3 | 3 |
| Meteor Mash: Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. | 3 | 10 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 4 |
| Stoic 2 Has a chance (30%) of raising the user’s Defense by one stat rank when its Pokémon uses a move. | 3 | 8 |
| Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Iron Head: Power +5 | 3 | 5 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 3 | 10 |
| Bullet Punch: Eagle Eye 9 Raises the user’s critical-hit rate by one stat rank when its Pokémon uses a move. | 3 | 10 |
| Solid Steel Meteor Mash: Power +25 | 3 | 5 |
| Solid Steel Meteor Mash: Power +25 | 3 | 5 |
| Meteor Mash: Power +4 | 2 | 2 |
| Meteor Mash: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Meteor Mash: Power +4 | 2 | 3 |
| Best There Is!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Force Field 1 Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 2 | 8 |
| Iron Head: Power +5 | 2 | 5 |
| Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Iron Head: Power +5 | 2 | 5 |
| HP +20 | 2 | 4 |
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 2 | 8 |
| HP +20 | 2 | 4 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Tough Sync 3 Powers up the user’s sync move when its Defense is raised. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Meteor Mash: Power +4 | 1 | 2 |
| Meteor Mash: Power +4 | 1 | 2 |
| Meteor Mash: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Meteor Mash: Power +4 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| X Attack: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| Defense +10 | 1 | 4 |
| Attack +10 | 1 | 5 |
| Speed +5 | 1 | 2 |
| Iron Head: Power +5 | 1 | 5 |
| Sp. Def +5 | 1 | 3 |
| Sp. Def +5 | 1 | 3 |
| Attack +5 | 1 | 3 |
| Attack +10 | 1 | 5 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 1 | 10 |
| Defense +5 | 1 | 2 |
| Solid Steel Meteor Mash: Power +30 | 1 | 0 |
| Solid Steel Meteor Mash: Power +30 | 1 | 0 |
| Solid Steel Meteor Mash: Power +30 | 1 | 0 |