Steven (Special Costume)& Stoutland
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Tackle
No additional effect.
Super Effective ↑
Applies the Supereffective ↑ Next effect to an ally.
Binding Leer
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent’s field of play. Never misses. Lowers the target’s Attack, Defense, and Speed by two stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.
Mystery Solved!
Raises an ally’s Speed by two stat ranks. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
Illuminating Normal Impact
The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Rebuff Reducing Hit (Weakness)
Lowers the target’s Type Rebuff of its weakness type by one rank the first time the user’s attack move is successful each battle.
Team Immunizing Command 9
Applies the Condition Nullification effect to all allied sync pairs when the user’s Trainer uses a move. This effect can activate only once per battle.
Team Easy Target Speed Up 9
Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful against an opponent with the No Evasion effect applied.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| Easy Target Staggering Hit 4 Has a chance (50%) of making the target flinch when the user’s attack move is successful against an opponent with the No Evasion effect applied. | 3 | 10 |
| Mystery Solved!: Mighty Friend 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 9 |
| Adrenaline 2 Reduces the sync move countdown by two the first time the user’s sync move is used each battle. | 3 | 10 |
| Restrained Scope 9 Lowers the target’s accuracy by one stat rank when the user’s attack move is successful against a restrained opponent. | 3 | 10 |
| Restraining Sync-Up 9 Powers up the user’s sync move when the target is restrained. | 3 | 9 |
| Illuminating Normal Impact: Power +25 | 3 | 5 |
| Illuminating Normal Impact: Power +25 | 3 | 5 |
| Tackle: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Tackle: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 8 |
| Speed +20 | 2 | 7 |
| Full-Bracing Command 2 Has a chance (30%) of raising the user’s Defense and Sp. Def by one stat rank when its Trainer uses a move. | 2 | 7 |
| Easy Target Charge 9 Charges the user’s move gauge by one when its attack move is successful against an opponent with the No Evasion effect applied. | 2 | 7 |
| Mystery Solved!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | 8 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 9 |
| Tackle: Power +4 | 2 | 3 |
| Super Effective ↑: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Team Debut Dash 1 Raises the Speed of all allied sync pairs by one stat rank the first time the user enters a battle each battle. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| Tackle: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |