Sygna Suit Cynthia & Kommo-o
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dragon Breath
Has a chance (30%) of leaving the target paralyzed.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Clanging Scales
Lowers the user’s Defense by one stat rank.
Eyes on the Prize!
The smaller the user’s percentage of remaining HP, the more it reduces the user’s sync move countdown (can be reduced by up to three maximum). The smaller the user’s percentage of remaining HP, the more it raises the user’s critical-hit rate (can be raised by up to three stat ranks maximum).
Historymaker Clanging Scales
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
High Five 1
Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank after using its sync move.
Racing Heartbeat Superawakening
Turns the field of play’s zone into a Dragon Zone the first time the user enters a battle each battle. Turns the field of play’s zone into a Dragon Zone the first time the user’s sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Increases the user’s Special Moves ↑ Next effect by one rank when its Trainer uses a move.
Head Start 1
Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
Stamina Reserves 6
Charges the user’s move gauge by six the first time it is in a pinch each battle.
Sync Grid (BSB) 60 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Shocked Hit Freebie 9 Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 5 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 5 | 10 |
| Dragon Breath: Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 4 | 9 |
| Sync Thinker 9 Increases the user’s Special Moves ↑ Next effect by one rank after using its sync move. | 4 | 9 |
| Clanging Scales: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 6 |
| Clanging Scales: Unhindered When the user attacks, ignores damage-reducing effects on the target’s field of play. | 3 | 7 |
| Dragon Breath: Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| High Five 1 Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank after using its sync move. | 3 | 10 |
| On the Ropes 5 Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 3 | 10 |
| Eyes on the Prize!: MP Refresh 4 Has a chance (50%) of restoring one MP of the user’s move when that move is successful. | 3 | 12 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Paralysis Synergy 2 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Historymaker Clanging Scales: Power +25 | 3 | 5 |
| Historymaker Clanging Scales: Power +25 | 3 | 5 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 5 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 5 |
| Clanging Scales: Power +2 | 2 | 4 |
| Clanging Scales: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Speed +20 | 2 | 7 |
| Dragon Breath: Power +4 | 2 | 3 |
| Dragon Breath: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Dragon Breath: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Sp. Def +5 | 2 | 2 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 2 | 8 |
| Last Dash 4 Raises the user’s Speed by four stat ranks the first time it is in a pinch each battle. | 2 | 8 |
| Dragon Breath: Power +4 | 2 | 3 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Dragon Breath: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Dauntless Sp. Atk cannot be lowered. | 2 | 5 |
| Sharp Entry 2 Raises the user’s critical-hit rate by two stat ranks when it enters a battle. | 2 | 3 |
| X Sp. Atk: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Clanging Scales: Power +2 | 1 | 4 |
| Defense +10 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Clanging Scales: Power +2 | 1 | 4 |
| HP +20 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Dragon Breath: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 3 |
| Sp. Atk +10 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Clanging Scales: Power +2 | 1 | 4 |
| Snow Shelter Protects the user from damage from a hailstorm. | 1 | 3 |
| Clanging Scales: Power +2 | 1 | 4 |
| HP +10 | 1 | 2 |
| Dragon Breath: Power +4 | 1 | 3 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| HP +40 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |