Cynthia (Summer 2025)& Milotic
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
Sinnoh Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Peak Summer Muddy Water
Activation Condition: When the user is affected by a status condition. Deactivation Condition: When the user is not affected by a status condition. Never misses. Lowers the target’s accuracy by one stat rank. Raises one of the following stats of all allied sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Let’s Relax!
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Leaves the user burned.
Rumored Seaside Beauty Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Guarded Entry 1 Exclusive lucky cookie 1
Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle.
Debut or 1st S-Move: Sync CD ↓ 130-Year Celebration Lucky Cookie
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
Passives and Superawakening
Becalming Beauty
The user’s Defense and Sp. Def increase 50% when it is affected by a status condition. Protects the user from damage due to being burned. Except in certain circumstances, removes all status conditions from the user and fully restores its HP just before it faints the first time each battle while it is affected by a status condition.
Memories of Undella
Applies the Damage Guard Next effect to the user when it uses Sinnoh Solidarity. Applies the Take Next "All" Move effect to the user when it uses Sinnoh Solidarity.
Debut: Sinnoh C (Def) on Field
Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sinnoh Solidarity: Initial Propulsion 1 Reduces the user’s sync move countdown by one the first time its move is successful each battle. | 3 | 10 |
| Sinnoh C (Defensive) Extension 3 Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play. | 3 | 10 |
| Focus Group 9 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Water Gun: Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Entry: Team Evasiveness ↑ 2 Raises the evasiveness of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| S-Move: Team Phys& Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. | 3 | 10 |
| Burned Hit: MG ↑2 9 Charges the user’s move gauge by two when its attack move is successful while burned. | 3 | 10 |
| Rumored Seaside Beauty Water Beam: Power +25 | 3 | 5 |
| Rumored Seaside Beauty Water Beam: Power +25 | 3 | 5 |
| Peak Summer Muddy Water: Power +3 | 2 | 3 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 8 |
| Water Gun: Power +4 | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Water Gun: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 9 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 2 | 8 |
| Peak Summer Muddy Water: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Team Hit Me Up 9 Raises one of the following stats of all allied sync pairs by one stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Peak Summer Muddy Water: Power +3 | 1 | 3 |
| Peak Summer Muddy Water: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Water Gun: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Water Gun: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Peak Summer Muddy Water: Power +3 | 1 | 3 |
| Peak Summer Muddy Water: Power +3 | 1 | 3 |