Iris (Fall 2022)& Naganadel
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Acid
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Poison Wish
Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.)
Hyper Beam
No additional effect.
Gonna Eat You Up!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by two stat ranks.
With Every Fiber Poison Beam
This attack’s power increases when the zone is a Poison Zone.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Poison Shift
Normal-type moves become Poison-type moves.
Virulent Toxin 3
Powers up the user’s sync move when the target is poisoned or badly poisoned.
Toxic Chance 2
Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Hyper Beam: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Super Victory Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 3 | 10 |
| Acid: On a Roll 9 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 10 |
| Poison Wish: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 3 | 10 |
| Poison Wish: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| With Every Fiber Poison Beam: Power +25 | 3 | 5 |
| With Every Fiber Poison Beam: Power +25 | 3 | 5 |
| Hyper Beam: Power +2 | 2 | 3 |
| Hyper Beam: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hyper Beam: Accuracy +5 | 2 | 3 |
| Acid: Power +4 | 2 | 3 |
| Acid: Power +4 | 2 | 3 |
| Acid: Toxic Chance 2 Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | 2 | 7 |
| Acid: Power +4 | 2 | 3 |
| Poisonous Acceleration 2 Quickly charges the move gauge when the zone is a Poison Zone. | 2 | 9 |
| Sp. Atk +20 | 2 | 7 |
| Hyper Beam: Power +2 | 2 | 3 |
| Gonna Eat You Up!: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 2 | 10 |
| Victory Charge 6 Charges the user’s move gauge by six when it knocks out an opponent with a move. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Hyper Beam: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Acid: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Acid: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Poison Wish: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Acid: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Gonna Eat You Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |