Siebold & Clawitzer
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Pulse
Has a chance (20%) of leaving the target confused.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Aura Sphere
Never misses.
The Definition of Art!
Restores the user’s HP by approximately 20% of its maximum HP. Applies the Critical Hit Next effect to the user. Applies the Gradual Healing effect to the user.
Water Pulse Du Jour
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Focus 1
Raises the user’s critical-hit rate by one stat rank when it lands a critical hit.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Water Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 9 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 3 | 8 |
| The Definition of Art!: Super Preparation 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | 3 | 10 |
| The Definition of Art!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Aura Sphere: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Brain Sync 5 Powers up the user’s sync move when its Sp. Atk is raised. | 3 | 10 |
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 3 | 10 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 10 |
| Water Pulse Du Jour: Power +25 | 3 | 5 |
| Water Pulse Du Jour: Power +25 | 3 | 5 |
| Water Pulse: Power +4 | 2 | 3 |
| Water Pulse: Power +4 | 2 | 3 |
| Water Pulse: Foul Fighting 3 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 2 | 8 |
| Speed +5 | 2 | 2 |
| The Definition of Art!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Speed +5 | 2 | 2 |
| Aura Sphere: Power +4 | 2 | 3 |
| Raging Rain 2 Powers up the user’s moves when the weather is rainy. | 2 | 8 |
| Racing Rain 1 Quickly charges the move gauge when the weather is rainy. | 2 | 7 |
| Aura Sphere: Power +4 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Water Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Aura Sphere: Power +4 | 1 | 3 |
| Aura Sphere: Power +4 | 1 | 3 |
| Aura Sphere: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| X Sp. Atk: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Aura Sphere: Power +4 | 1 | 3 |