Marley & Arcanine
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flame Wheel
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
X Speed All
Raises the Speed of all allied sync pairs by two stat ranks.
We’re Standing Strong!
Applies the Status Condition Defense effect to the allied field of play. Removes all status conditions from all allied sync pairs.
Flamethrower
Has a chance (10%) of leaving the target burned.
Grateful Friend Flare Blitz
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Haste
Speed cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Scorcher 2 Increases the amount of damage an opponent takes from being burned. | 3 | 8 |
| Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Speeding Sun 1 Quickly charges the move gauge when the weather is sunny. | 3 | 7 |
| Sunny Disposition The user’s stats cannot be lowered when the weather is sunny. | 3 | 9 |
| HP +30 | 3 | 5 |
| Group Fire Guard Reduces the damage all allied sync pairs take when attacked by Fire-type moves. | 3 | 10 |
| We’re Standing Strong!: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Grateful Friend Flare Blitz: Power +25 | 3 | 5 |
| Grateful Friend Flare Blitz: Power +25 | 3 | 5 |
| Flame Wheel: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Flame Wheel: Power +4 | 2 | 3 |
| Flame Wheel: Flag Bearer 3 Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 2 | 8 |
| X Speed All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| X Speed All: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 7 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 7 |
| Flamethrower: Power +4 | 2 | 3 |
| Flamethrower: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Flamethrower: Hype Up 3 Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 2 | 8 |
| We’re Standing Strong!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| We’re Standing Strong!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 2 | 8 |
| Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Flame Wheel: Power +4 | 1 | 3 |
| Flame Wheel: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Flamethrower: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Flamethrower: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flamethrower: Power +4 | 1 | 3 |
| Flamethrower: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Flame Wheel: Power +4 | 1 | 3 |
| Flame Wheel: Power +4 | 1 | 3 |