Hau & Tauros
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Headbutt
Has a chance (30%) of making the target flinch.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Double Team
Raises the user’s evasiveness by one stat rank.
Waiting for Ages!
Raises the Attack, Sp. Atk, and evasiveness of all allied sync pairs by two stat ranks.
Super Thrilling Ride Normal Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Ridicure 4
Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.
Team Viral Hustle 9
Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a status move.
Catalytic Infliction
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Team Healing Entry Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle. | 3 | 10 |
| Double Team: Team Mind-Bracing Infliction 2 Raises the Sp. Def of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Headbutt: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Slippery Slope 9 Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Double Team: Team Body-Bracing Infliction 2 Raises the Defense of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Status Immunity Status conditions cannot be inflicted on the user. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Super Thrilling Ride Normal Impact: Power +25 | 3 | 5 |
| Super Thrilling Ride Normal Impact: Power +25 | 3 | 5 |
| Headbutt: Power +4 | 2 | 3 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| Headbutt: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Headbutt: Power +4 | 2 | 3 |
| HP +20 | 2 | 4 |
| Waiting for Ages!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Double Team: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 9 |
| Defense +10 | 2 | 4 |
| Fast Runner Evasiveness cannot be lowered. | 2 | 5 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Headbutt: Power +4 | 1 | 3 |
| Headbutt: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Headbutt: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |