Sygna Suit Hau & Tapu Koko
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dazzling Gleam
No additional effect.
Fairy Wish
Turns the field of play’s zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)
Wild Electroweb
Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. This attack’s power is doubled when the zone is a Fairy Zone. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.
Maximum Power!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by two stat ranks. Reduces the user’s sync move countdown by one when the zone is a Fairy Zone.
Thundering Deity Gigavolt Havoc
This attack’s power increases when the terrain is Electric Terrain.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Electric Terrain Debut & Extension 5
Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Guardian Deity of Conflict Superawakening
Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play’s terrain into Electric Terrain the first time the user uses Fairy Wish each battle. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
Team Power Induction 2
Powers up the moves of all allied sync pairs when the terrain is Electric Terrain.
Melemele Ocean Breeze
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 5 | 10 |
| Fairy Wish: Team Brain Gain 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 5 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 4 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 4 | 8 |
| Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Team Altered Field Dodge 9 Raises the evasiveness of all allied sync pairs by one stat rank when an ally activates a weather, terrain, or zone effect. | 3 | 12 |
| Whimsical Sync 5 Powers up the user’s sync move when the zone is a Fairy Zone. | 3 | 10 |
| Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Power Plant Turns the field of play’s terrain into Electric Terrain after using the user’s sync move. | 3 | 12 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Morale Boost 9 Raises the user’s Sp. Atk by one stat rank when its Trainer uses a move. | 3 | 10 |
| Thundering Deity Gigavolt Havoc: Power +25 | 3 | 5 |
| Thundering Deity Gigavolt Havoc: Power +25 | 3 | 5 |
| Haste Speed cannot be lowered. | 2 | 5 |
| Power Induction 1 Powers up the user’s moves when the terrain is Electric Terrain. | 2 | 7 |
| Wild Electroweb: Power +4 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| Weird Vibes 5 Powers up the user’s moves when the terrain is Psychic Terrain. | 2 | 7 |
| Dazzling Gleam: Power +3 | 2 | 3 |
| Whimsical Acceleration 2 Quickly charges the move gauge when the zone is a Fairy Zone. | 2 | 8 |
| Dazzling Gleam: Whimsical Power 9 Powers up the user’s moves when the zone is a Fairy Zone. | 2 | 8 |
| Wild Electroweb: Power +4 | 2 | 3 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 2 | 10 |
| Dazzling Gleam: Power +3 | 2 | 3 |
| Maximum Power!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Dazzling Gleam: Superduper Effective 5 Powers up moves that are super effective. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Wild Electroweb: Power +4 | 1 | 3 |
| Wild Electroweb: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dazzling Gleam: Power +3 | 1 | 3 |
| Dazzling Gleam: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Wild Electroweb: Power +4 | 1 | 3 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 1 | 9 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dazzling Gleam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Dazzling Gleam: Power +3 | 1 | 3 |