Pokemas Lab
SYNC PAIR DETAILS

Barry & Roserade

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GrassSupportWeakness: IceSinnoh

Stats

HP774
Attack158
Defense262
Sp. Atk224
Sp. Def301
Speed352

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Absorb

Pokémon moveSpecialGrassPower 22Gauge 1

The more damage dealt to the target, the more it restores the user’s HP.

Synthesis

Pokémon moveStatusGrassGauge 2Uses 2

Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.

Stun Spore

Pokémon moveStatusGrassGauge 2

Leaves the target paralyzed.

THUD!!!

Trainer moveStatus−Uses 2

Applies the Critical-Hit Defense effect to the allied field of play. Raises the user’s Defense and Sp. Def by one stat rank. Raises the Sp. Atk of all allied sync pairs by two stat ranks.

Grow Up Right Grass Beam

Sync moveSpecialGrassPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Critical Shock 9

Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s attack move is successful against a paralyzed opponent.

Attack Trap 4

Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.

Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Shocking Slowdown 9

Lowers the target’s Speed by one stat rank when the user’s attack move is successful against a paralyzed opponent.

310
Team Pinpoint Entry 2

Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle.

310
Synthesis: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Synthesis: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

310
Stun Spore: Charging Infliction 2

Charges the user’s move gauge by two when its Pokémon uses a status move.

310
Hit Paralyzed Opp: HP Recovery 9

Restores the user’s HP when its attack move is successful against a paralyzed opponent.

310
THUD!!!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Grow Up Right Grass Beam: Power +2535
Grow Up Right Grass Beam: Power +2535
Absorb: Power +423
Absorb: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Mind Brace 4

Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its attack move is successful.

29
Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

29
Unbending

Defense cannot be lowered.

25
Synthesis: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
HP +2024
Tighten Up 4

Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.

210
Stalwart

Sp. Def cannot be lowered.

25
Sp. Def +1024
THUD!!!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Sp. Atk +512
Speed +512
Sp. Def +512
Absorb: Power +413
Absorb: Power +413
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15
Defense +512
Speed +512
HP +1012
Sp. Def +512
Speed +512
Defense +512
HP +1012
Absorb: Power +413
Absorb: Power +413
Escape Artist

Prevents the user from becoming trapped.

15
HP +1012
Sp. Atk +512
Sp. Def +512

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