Barry & Roserade
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Absorb
The more damage dealt to the target, the more it restores the user’s HP.
Synthesis
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Stun Spore
Leaves the target paralyzed.
THUD!!!
Applies the Critical-Hit Defense effect to the allied field of play. Raises the user’s Defense and Sp. Def by one stat rank. Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Grow Up Right Grass Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Critical Shock 9
Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s attack move is successful against a paralyzed opponent.
Attack Trap 4
Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Shocking Slowdown 9 Lowers the target’s Speed by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 3 | 10 |
| Team Pinpoint Entry 2 Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Synthesis: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Synthesis: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Stun Spore: Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| Hit Paralyzed Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a paralyzed opponent. | 3 | 10 |
| THUD!!!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Grow Up Right Grass Beam: Power +25 | 3 | 5 |
| Grow Up Right Grass Beam: Power +25 | 3 | 5 |
| Absorb: Power +4 | 2 | 3 |
| Absorb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Mind Brace 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its attack move is successful. | 2 | 9 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Synthesis: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +20 | 2 | 4 |
| Tighten Up 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 10 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Sp. Def +10 | 2 | 4 |
| THUD!!!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Absorb: Power +4 | 1 | 3 |
| Absorb: Power +4 | 1 | 3 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Absorb: Power +4 | 1 | 3 |
| Absorb: Power +4 | 1 | 3 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |