Barry & Floatzel
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Aqua Tail
No additional effect.
X Attack
Raises the user’s Attack by two stat ranks.
Aqua Jet
No additional effect.
Way Too Slow!
Reduces the user’s sync move countdown by one. Raises the user’s Speed and critical-hit rate by two stat ranks.
I Want a Theme Song Water Impact
The more the target’s stats are lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Head Start 1
Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
Quick Combo 4
Has a chance (50%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful.
“Quick Move”: Stat ↓2 9
Lowers one of the target’s following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Aqua Tail: Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Sync Quickening 1 Restores one MP of the user’s moves that have the quick move effect tag after using its sync move. | 3 | 10 |
| Power Play The more the target’s stats are lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Way Too Slow!: Brawn Gain 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Way Too Slow!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| X Attack: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| I Want a Theme Song Water Impact: Power +25 | 3 | 5 |
| I Want a Theme Song Water Impact: Power +25 | 3 | 5 |
| Aqua Tail: Power +4 | 2 | 3 |
| Aqua Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Aqua Tail: Accuracy +10 | 2 | 5 |
| Aqua Jet: Power +4 | 2 | 3 |
| Aqua Jet: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Pinch: Restore “Quick Move” MP Once 9 Restores one MP for the user’s moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 7 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Flameproof Prevents the user from getting burned. | 2 | 5 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Aqua Tail: Power +4 | 1 | 3 |
| Aqua Tail: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Aqua Jet: Power +4 | 1 | 3 |
| Aqua Jet: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Aqua Jet: Power +4 | 1 | 3 |
| Aqua Jet: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Aqua Tail: Power +4 | 1 | 3 |
| Aqua Tail: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |