Bianca & Musharna
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Stored Power
The more the user’s stats are raised, the greater the power of this attack.
Psychic Terrain
Turns the field of play’s terrain into Psychic Terrain.
You Snooze, You Lose!
Raises the user’s Defense, Sp. Atk, and Sp. Def by one stat rank. These stats are raised by two stat ranks instead when the terrain is Psychic Terrain.
Psychic
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Truth-Seeking Future Sight
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
On a Roll 4
Raises the chance of lowering stat values with the additional effects of the user’s moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Psychic Terrain: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 8 |
| Psychic Terrain: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 15 |
| Weird Shield The user’s Sp. Def increases 50% when the terrain is Psychic Terrain. | 3 | 8 |
| Stored Power: Power +1 | 3 | 4 |
| Unfortuitous 3 Has a chance (40%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 8 |
| Speed +20 | 3 | 7 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Truth-Seeking Future Sight: Power +25 | 3 | 5 |
| Truth-Seeking Future Sight: Power +25 | 3 | 5 |
| Sharp Entry 3 Raises the user’s critical-hit rate by three stat ranks when it enters a battle. | 3 | 5 |
| Psychic Terrain Extension 3 Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | 3 | 5 |
| Psychic: Power +3 | 2 | 4 |
| Defense +10 | 2 | 4 |
| Precognition 2 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Stored Power: Power +1 | 2 | 4 |
| HP +20 | 2 | 4 |
| Weird Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 2 | 10 |
| Mutually Assured Whenever an opponent leaves the user poisoned, badly poisoned, paralyzed, or burned, the same status condition is also applied to that opponent. | 2 | 6 |
| Sp. Def +20 | 2 | 7 |
| Psychic: Power +3 | 2 | 4 |
| Defense +10 | 2 | 4 |
| Lucky Entry 2 Raises one of the user’s following stats by two stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 2 | 8 |
| Stored Power: Fortuitous 9 Raises one of the user’s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 2 | 3 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Psychic: Power +3 | 1 | 4 |
| Psychic Terrain: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +20 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Stored Power: Power +1 | 1 | 4 |
| Stored Power: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Stored Power: Power +1 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| You Snooze, You Lose!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Stored Power: Power +1 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Psychic: Power +3 | 1 | 4 |
| Psychic: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Psychic: Power +3 | 1 | 4 |
| Sp. Atk +20 | 1 | 0 |
| Speed +20 | 1 | 0 |