Tina & Flareon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flame Charge
Raises the user’s Speed by one stat rank.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Charm
Lowers the target’s Attack by two stat ranks.
We’re Going Too!
Raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs by one stat rank.
Warm Feelings Fire Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Catalytic Infliction
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Team Mind-Bracing Infliction 2
Raises the Sp. Def of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle.
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Fire Guard Reduces damage when the user is attacked by Fire-type moves. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Team Inflict and Heal 3 Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful. | 3 | 10 |
| Charm: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 3 | 8 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 3 | 10 |
| Warm Feelings Fire Impact: Power +25 | 3 | 5 |
| Warm Feelings Fire Impact: Power +25 | 3 | 5 |
| Flame Charge: Scorching Touch 4 Has a chance (50%) of leaving the target burned when the user’s attack move against it is successful. | 2 | 8 |
| Flame Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Team Wise Entry 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 10 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Flame Charge: Power +4 | 2 | 3 |
| Charm: Flabbergast 2 Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 10 |
| HP +20 | 2 | 4 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| Team Sentry Entry 1 Raises the Defense of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 10 |
| We’re Going Too!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Flame Charge: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Flame Charge: Power +4 | 1 | 3 |
| Flame Charge: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Flame Charge: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |