Pokemas Lab
SYNC PAIR DETAILS

Elesa & Zebstrika

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

ElectricStrikeWeakness: GroundUnova

Stats

HP1140
Attack450
Defense151
Sp. Atk249
Sp. Def151
Speed489

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Spark

Pokémon movePhysicalElectricPower 50Gauge 2

Has a chance (30%) of leaving the target paralyzed.

X Attack

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks.

Wild Charge

Pokémon movePhysicalElectricPower 150Gauge 3

The user also takes 20% of the damage it dealt to the target.

Electrifying!

Trainer moveStatus−Uses 2

Restores the user’s HP by approximately 40% of its maximum HP. Applies the Critical Hit Next effect to the user.

Shining Spotlight Wild Charge

Sync movePhysicalElectricPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Fast-Track 2

Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move.

Lithe

Prevents the user from getting paralyzed.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Sp. Def +2036
Fierce Entry 1

Raises the user’s Attack by one stat rank when it enters a battle.

310
Attack +2036
Burst In

Applies the Critical Hit Next effect to the user when it enters a battle.

310
Fast-Track 2

Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move.

38
Pressure Cooker 2

Has a chance (30%) of reducing the user’s sync move countdown by one when it is in a pinch. This effect can activate only once per battle.

310
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

310
Agile Entry 2

Raises the user’s evasiveness by two stat ranks when it enters a battle.

310
Shining Spotlight Wild Charge: Power +2535
Shining Spotlight Wild Charge: Power +2535
Brawn Sync 5

Powers up the user’s sync move when its Attack is raised.

35
Standfast 9

Reduces recoil damage received from using moves that have the recoil effect tag.

35
Inertia

The more the user’s Speed is raised, the more it powers up the user’s sync move.

28
Wild Charge: Power +324
Standfast 5

Reduces recoil damage received from using moves that have the recoil effect tag.

26
Paralysis Synergy 3

Powers up the user’s moves when the target is paralyzed.

210
Spark: Power +424
Defense +1024
Spark: Power +424
Spark: Hostile Environment 1

Raises the chance of inflicting status conditions with the additional effects of moves.

28
Speed +1024
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

28
Wild Charge: Power +324
HP +3026
Electrifying!: Fleet Feet 2

Raises the user’s Speed by two stat ranks when its move is successful.

23
Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

23
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
HP +1012
Speed +512
Wild Charge: Power +314
Wild Charge: Power +314
Wild Charge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Standfast 5

Reduces recoil damage received from using moves that have the recoil effect tag.

16
HP +1012
Haste

Speed cannot be lowered.

14
Speed +1014
Spark: Power +414
Spark: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Spark: Power +414
Attack +512
Defense +512
X Attack: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Spark: Power +414
Speed +512
Defense +512
Electrifying!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Wild Charge: Power +314
Attack +2010
HP +4010

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