Elesa & Zebstrika
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Spark
Has a chance (30%) of leaving the target paralyzed.
X Attack
Raises the user’s Attack by two stat ranks.
Wild Charge
The user also takes 20% of the damage it dealt to the target.
Electrifying!
Restores the user’s HP by approximately 40% of its maximum HP. Applies the Critical Hit Next effect to the user.
Shining Spotlight Wild Charge
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fast-Track 2
Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move.
Lithe
Prevents the user from getting paralyzed.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sp. Def +20 | 3 | 6 |
| Fierce Entry 1 Raises the user’s Attack by one stat rank when it enters a battle. | 3 | 10 |
| Attack +20 | 3 | 6 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 3 | 10 |
| Fast-Track 2 Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move. | 3 | 8 |
| Pressure Cooker 2 Has a chance (30%) of reducing the user’s sync move countdown by one when it is in a pinch. This effect can activate only once per battle. | 3 | 10 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Agile Entry 2 Raises the user’s evasiveness by two stat ranks when it enters a battle. | 3 | 10 |
| Shining Spotlight Wild Charge: Power +25 | 3 | 5 |
| Shining Spotlight Wild Charge: Power +25 | 3 | 5 |
| Brawn Sync 5 Powers up the user’s sync move when its Attack is raised. | 3 | 5 |
| Standfast 9 Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 5 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 2 | 8 |
| Wild Charge: Power +3 | 2 | 4 |
| Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 2 | 6 |
| Paralysis Synergy 3 Powers up the user’s moves when the target is paralyzed. | 2 | 10 |
| Spark: Power +4 | 2 | 4 |
| Defense +10 | 2 | 4 |
| Spark: Power +4 | 2 | 4 |
| Spark: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| Speed +10 | 2 | 4 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 2 | 8 |
| Wild Charge: Power +3 | 2 | 4 |
| HP +30 | 2 | 6 |
| Electrifying!: Fleet Feet 2 Raises the user’s Speed by two stat ranks when its move is successful. | 2 | 3 |
| Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Wild Charge: Power +3 | 1 | 4 |
| Wild Charge: Power +3 | 1 | 4 |
| Wild Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 1 | 6 |
| HP +10 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 4 |
| Speed +10 | 1 | 4 |
| Spark: Power +4 | 1 | 4 |
| Spark: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Spark: Power +4 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Spark: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Electrifying!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Wild Charge: Power +3 | 1 | 4 |
| Attack +20 | 1 | 0 |
| HP +40 | 1 | 0 |