Emmet & Archeops
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Stone Edge
Critical hits land more easily.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Rock Slide
Has a chance (30%) of making the target flinch.
Right on Track!
Raises the user’s Attack by six stat ranks. Raises the user’s accuracy by two stat ranks. Lowers the user’s Defense by one stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user’s sync move countdown by one during a sandstorm.
Full Speed Stone Edge
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Healthy Strength 5
The user’s Attack increases 50% when the user’s remaining HP is at half or more.
Subway Boss in White Superawakening
Powers up the user’s sync move during a sandstorm. Restores the user’s HP when its attack move is successful. Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit.
Sand Superiority 3
Powers up the user’s moves during a sandstorm. Protects the user from damage from a sandstorm.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 5 | 10 |
| Right on Track!: Mighty Physical Boost 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful. | 5 | 10 |
| Vigilance Protects the user against critical hits. | 4 | 9 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 4 | 9 |
| Healthy Power-Up 1 Powers up moves when the user’s HP is full. | 3 | 10 |
| Stone Edge: Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Sand Blaster 5 Powers up the user’s sync move during a sandstorm. | 3 | 10 |
| Sand Sync Causes a sandstorm the first time the user’s sync move is used each battle. | 3 | 12 |
| Rock Slide: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 12 |
| Piercing Gaze Moves never miss. | 3 | 10 |
| Full Speed Stone Edge: Power +25 | 3 | 5 |
| Full Speed Stone Edge: Power +25 | 3 | 5 |
| Stone Edge: Power +3 | 2 | 4 |
| Stone Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 2 | 10 |
| Sp. Def +5 | 2 | 2 |
| Right on Track!: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 8 |
| Rock Slide: Power +3 | 2 | 4 |
| Rock Slide: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Rock Slide: Power +3 | 2 | 4 |
| Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sand Fortress The user’s stats cannot be lowered during a sandstorm. | 2 | 8 |
| Right on Track!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Stone Edge: Power +3 | 1 | 4 |
| HP +20 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Stone Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Stone Edge: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Stone Edge: Power +3 | 1 | 4 |
| Stone Edge: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Rock Slide: Power +3 | 1 | 4 |
| Rock Slide: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +20 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |