Pokemas Lab
SYNC PAIR DETAILS

Emmet & Archeops

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

RockStrikeEX role: SupportWeakness: IceUnova

Stats

HP856
Attack408
Defense157
Sp. Atk316
Sp. Def157
Speed500

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Stone Edge

Pokémon movePhysicalRockPower 120Gauge 3

Critical hits land more easily.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Rock Slide

Pokémon movePhysicalRockPower 126Gauge 3

Has a chance (30%) of making the target flinch.

Right on Track!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Raises the user’s accuracy by two stat ranks. Lowers the user’s Defense by one stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user’s sync move countdown by one during a sandstorm.

Full Speed Stone Edge

Sync movePhysicalRockPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Healthy Strength 5

The user’s Attack increases 50% when the user’s remaining HP is at half or more.

Subway Boss in White Superawakening

Powers up the user’s sync move during a sandstorm. Restores the user’s HP when its attack move is successful. Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit.

Sand Superiority 3

Powers up the user’s moves during a sandstorm. Protects the user from damage from a sandstorm.

Hit the Gas 5

Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Defense Crush 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

510
Right on Track!: Mighty Physical Boost 9

Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful.

510
Vigilance

Protects the user against critical hits.

49
Sync Damage Guard

Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

49
Healthy Power-Up 1

Powers up moves when the user’s HP is full.

310
Stone Edge: Critical Strike 2

Powers up the user’s attacks when they become critical hits.

310
Sand Blaster 5

Powers up the user’s sync move during a sandstorm.

310
Sand Sync

Causes a sandstorm the first time the user’s sync move is used each battle.

312
Rock Slide: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Soften Up 1

Critical hits land more easily when the user attacks with a sync move.

310
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

312
Piercing Gaze

Moves never miss.

310
Full Speed Stone Edge: Power +2535
Full Speed Stone Edge: Power +2535
Stone Edge: Power +324
Stone Edge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

210
Sp. Def +522
Right on Track!: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

27
Sands of Time 2

Quickly charges the move gauge during a sandstorm.

28
Rock Slide: Power +324
Rock Slide: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Attack +1024
Rock Slide: Power +324
Dire Hit +: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Sand Fortress

The user’s stats cannot be lowered during a sandstorm.

28
Right on Track!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

27
Unflappable

Prevents the user from flinching.

25
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Stone Edge: Power +314
HP +2014
Speed +512
Stone Edge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Stone Edge: Power +314
Attack +512
HP +1012
Speed +1014
Defense +512
Stone Edge: Power +314
Stone Edge: Power +314
Speed +512
Rock Slide: Power +314
Rock Slide: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Sp. Def +512
Defense +512
HP +2014
Attack +512
Speed +512

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