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SYNC PAIR DETAILS

Sygna Suit Emmet & Eelektross

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Sygna Suit Emmet & Eelektross

ElectricFieldEX role: TechWeakness: GroundUnova

Stats

HP866
Attack444
Defense214
Sp. Atk410
Sp. Def213
Speed406

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Thunder Fang

Pokémon movePhysicalElectricPower 56Gauge 2

Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.

Unova Solidarity

Trainer moveStatus−Gauge 2Uses 2

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

Descending Lightning Wild Charge

Buddy movePhysicalElectricPower 192Gauge 2

Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user’s Physical Moves ↑ Next effect by one rank when the target is trapped.

Aim for Victory!

Trainer moveStatus−Uses 1

Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally’s Ground Type Rebuff by two ranks.

The Best, Perfect Electric Impact

Sync movePhysicalElectricPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Max Move: Team Sync Move Boost 2Exclusive lucky cookie 1

Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move.

Passives and Superawakening

Outbound Train Announcement

Applies the Free Move Next effect to all allied sync pairs when the user’s max move targeting an opponent that is affected by a status condition is successful. Increases the user’s Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.

Follow the Rules and Drive Safely Superawakening

Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.

The Rest Will Be Totally Different

Raises the chance of inflicting status conditions with the additional effects of the user’s moves. Leaves the target trapped when the user’s attack move against it is successful.

Honing Hit 9

Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

Sygna Suit Emmet & Eelektross

ElectricFieldEX role: TechWeakness: GroundUnova

Stats

HP866
Attack444
Defense214
Sp. Atk410
Sp. Def213
Speed406

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Thunder Fang

Pokémon movePhysicalElectricPower 56Gauge 2

Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.

Unova Solidarity

Trainer moveStatus−Gauge 2Uses 2

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

Descending Lightning Wild Charge

Buddy movePhysicalElectricPower 192Gauge 2

Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user’s Physical Moves ↑ Next effect by one rank when the target is trapped.

Aim for Victory!

Trainer moveStatus−Uses 1

Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally’s Ground Type Rebuff by two ranks.

The Best, Perfect Electric Impact

Sync movePhysicalElectricPower 300

No additional effect.

Max Lightning

Max movePhysicalElectricPower 480

Turns the field of play’s terrain into Electric Terrain.

Max Lightning

Max movePhysicalElectricPower 480

Turns the field of play’s terrain into Electric Terrain.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Max Move: Team Sync Move Boost 2Exclusive lucky cookie 1

Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move.

Passives and Superawakening

Outbound Train Announcement

Applies the Free Move Next effect to all allied sync pairs when the user’s max move targeting an opponent that is affected by a status condition is successful. Increases the user’s Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.

Follow the Rules and Drive Safely Superawakening

Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.

The Rest Will Be Totally Different

Raises the chance of inflicting status conditions with the additional effects of the user’s moves. Leaves the target trapped when the user’s attack move against it is successful.

Honing Hit 9

Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Unova C (Defensive): Team Moves ↑ 2

Powers up the moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play.

510
S-Move/Max Move: Physical Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move or max move.

510
Trainer Sync Redemption 1

Restores one MP for the user’s Trainer the first time its sync move is used each battle.

410
Ally Sets Circle: Team Phys& Spec Boost ↑1 9

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play.

410
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

310
Trap and Sync 9

Powers up the user’s sync move against targets that are trapped.

310
Power Induction 5

Powers up the user’s moves when the terrain is Electric Terrain.

310
Electric Terrain Extension 3

Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.

310
Max Move Hit: Team Apply Paralysis 9

Leaves all opposing sync pairs paralyzed when the user’s max move targeting an opponent is successful.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Max Lightning: Power +10038
Hit Paralyzed Opp: Attack ↓2 9

Lowers the target’s Attack by two stat ranks when the user’s attack move is successful against a paralyzed opponent.

310
The Best, Perfect Electric Impact: Power +2535
The Best, Perfect Electric Impact: Power +2535
Circle: Status Immunity

Status conditions cannot be inflicted on the user when a circle applies to the allied field of play.

27
Shock Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.

28
Aim for Victory!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Thunder Fang: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Thunder Fang: Accuracy +523
Thunder Fang: Power +423
Ground Guard

Reduces damage when the user is attacked by Ground-type moves.

28
Thunder Fang: Aggravation 3

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

28
Descending Lightning Wild Charge: Power +423
Aim for Victory!: Move on Ally: Sync Move Boost ↑2 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks.

28
Circle: MG → 2

Quickly charges the move gauge when a circle applies to the allied field of play.

27
Descending Lightning Wild Charge: Power +423
Descending Lightning Wild Charge: Power +423
Interference Immunity

Prevents the user from flinching, becoming confused, or becoming trapped.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Sp. Def +512
Attack +512
Thunder Fang: Power +413
Thunder Fang: Power +413
HP +1012
Attack +512
Defense +512
Defense +512
Thunder Fang: Power +413
Thunder Fang: Power +413
Sp. Def +512
Speed +512
Attack +512
Headstrong

Attack cannot be lowered.

15
HP +1012
Descending Lightning Wild Charge: Power +413
Speed +512
HP +1012
Attack +512
Descending Lightning Wild Charge: Power +413

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